Difference between revisions of "BIS fnc unitCaptureFiring"

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|seealso= [[BIS_fnc_unitCaptureSimple]], [[BIS_fnc_unitPlaySimple]], [[BIS_fnc_unitPlayFiring]], [[BIS_fnc_unitCapture]], [[BIS_fnc_unitPlay]]
 
|seealso= [[BIS_fnc_unitCaptureSimple]], [[BIS_fnc_unitPlaySimple]], [[BIS_fnc_unitPlayFiring]], [[BIS_fnc_unitCapture]], [[BIS_fnc_unitPlay]]
 
}}
 
}}
 
  
 
[[Category:{{Name|arma2oa}}: Functions|{{uc:UnitCaptureFiring}}]]
 
[[Category:{{Name|arma2oa}}: Functions|{{uc:UnitCaptureFiring}}]]
 
[[Category:{{Name|tkoh}}: Functions|{{uc:UnitCaptureFiring}}]]
 
[[Category:{{Name|tkoh}}: Functions|{{uc:UnitCaptureFiring}}]]
 
[[Category:{{Name|arma3}}: Functions|{{uc:UnitCaptureFiring}}]]
 
[[Category:{{Name|arma3}}: Functions|{{uc:UnitCaptureFiring}}]]

Revision as of 09:29, 11 June 2021

Hover & click on the images for description

Description

Description:
Description needed
Execution:
spawn
Groups:
Scenes

Syntax

Syntax:
Syntax needed
Parameters:
unit: Object - Unit to capture weapon fire data from
duration: Number - Duration to capture for
startTime: Number - (Optional, default 0) Starting time offset for the frame time
Return Value:
Return value needed

Examples

Example 1:
[BIS_Vehicle, 50, 10] spawn BIS_fnc_unitCaptureFiring;
Example 2:
[ [2.135,"GAU8","<NULL-object>"], [2.157,"GAU8","<NULL-object>"] ]//Output example

Additional Information

See also:
BIS_fnc_unitCaptureSimpleBIS_fnc_unitPlaySimpleBIS_fnc_unitPlayFiringBIS_fnc_unitCaptureBIS_fnc_unitPlay

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note