BIS fnc unitCaptureFiring: Difference between revisions

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m (Text replacement - "\| *arma2oa * +\| *1.([0-9]{2}) * *\|([^g]|g[^a])" to "| arma2oa |1.$1 |game2= tkoh |version2= 1.00 |game3= arma3 |version3= 0.50 |$2")
m (Text replacement - " \| *p([0-9]{1,2}) *= *(.+) * + \| *(\[\[Scr.+) * " to " |p$1=$2 |r1=$3 ")
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|p3= startTime: [[Number]] - (Optional, default 0) Starting time offset for the frame time
|p3= startTime: [[Number]] - (Optional, default 0) Starting time offset for the frame time


| [[Script]] - Script handle
|r1=[[Script]] - Script handle


|exec= spawn
|exec= spawn

Revision as of 05:12, 13 June 2021

Hover & click on the images for description

Description

Description:
Description needed
Execution:
spawn
Groups:
Scenes

Syntax

Syntax:
[unit, duration, startTime] spawn BIS_fnc_unitCaptureFiring
Parameters:
unit: Object - Unit to capture weapon fire data from
duration: Number - Duration to capture for
startTime: Number - (Optional, default 0) Starting time offset for the frame time
Return Value:
Script - Script handle

Examples

Example 1:
[BIS_Vehicle, 50, 10] spawn BIS_fnc_unitCaptureFiring;
Example 2:
[ [2.135,"GAU8","<NULL-object>"], [2.157,"GAU8","<NULL-object>"] ]//Output example

Additional Information

See also:
BIS_fnc_unitCaptureSimpleBIS_fnc_unitPlaySimpleBIS_fnc_unitPlayFiringBIS_fnc_unitCaptureBIS_fnc_unitPlay

Notes

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