BIS fnc unitCaptureFiring: Difference between revisions

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{{Function|Comments=
{{RV|type=function
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| arma2oa |Game name=
|game1= arma2oa
|version1= 1.50


|1.00|Game version=
|game2= tkoh
|version2= 1.00


|gr1 = Scenes |GROUP1=
|game3= arma3
____________________________________________________________________________________________
|version3= 0.50


| Records weapon fire data of input unit over a specified period of time. Pressing the ESC key, the duration ending, or the unit dying ends the recording. |Description=
|gr1= Scenes
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| [unit, duration, startTime] spawn [[BIS_fnc_UnitCaptureFiring]] |Syntax=
|descr= Records weapon fire data of input unit over a specified period of time. Pressing the ESC key, the duration ending, or the unit dying ends the recording.


|s1=[unit, duration, startTime] spawn [[BIS_fnc_unitCaptureFiring]]


|p1= unit: [[Object]] - Unit to capture weapon fire data from |Parameter 1=
|p1= unit: [[Object]] - Unit to capture weapon fire data from


|p2= duration: [[Number]] - Duration to capture for |Parameter 2=
|p2= duration: [[Number]] - Duration to capture for


|p3= startTime: [[Number]] - (Optional, default 0) Starting time offset for the frame time|Parameter 3=
|p3= startTime: [[Number]] - (Optional, default 0) Starting time offset for the frame time


|r1= [[Script]] - Script handle


| [[Script]] - Script handle |Return value=
|exec= spawn


|exec= spawn |Execution=
|x1= <code>[BIS_Vehicle, 50, 10] [[spawn]] [[BIS_fnc_unitCaptureFiring]];</code>
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|x1= <code>[BIS_Vehicle, 50, 10] [[spawn]] [[BIS_fnc_UnitCaptureFiring]];</code>|Example 1=
|x2= <code>[ [2.135,"GAU8","<NULL-object>"], [2.157,"GAU8","<NULL-object>"] ]//Output example</code>


|x2= <code>[ [2.135,"GAU8","<NULL-object>"], [2.157,"GAU8","<NULL-object>"] ]//Output example</code>|Example 2=
|seealso= [[BIS_fnc_unitCaptureSimple]], [[BIS_fnc_unitPlaySimple]], [[BIS_fnc_unitPlayFiring]], [[BIS_fnc_unitCapture]], [[BIS_fnc_unitPlay]]
 
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| [[BIS_fnc_UnitCaptureSimple]], [[BIS_fnc_UnitPlaySimple]], [[BIS_fnc_UnitPlayFiring]], [[BIS_fnc_UnitCapture]], [[BIS_fnc_UnitPlay]] |See also=
}}
}}
<h3 style="display:none">Notes</h3>
<dl class="command_description">
<!-- Note Section BEGIN -->
<!-- Note Section END -->
</dl>
<h3 style="display:none">Bottom Section</h3>
[[Category:Functions|{{uc:UnitCaptureFiring}}]]
[[Category:{{Name|arma2oa}}: Functions|{{uc:UnitCaptureFiring}}]]
[[Category:{{Name|tkoh}}: Functions|{{uc:UnitCaptureFiring}}]]
[[Category:{{Name|arma3}}: Functions|{{uc:UnitCaptureFiring}}]]

Revision as of 23:36, 7 August 2021

Hover & click on the images for description

Description

Description:
Records weapon fire data of input unit over a specified period of time. Pressing the ESC key, the duration ending, or the unit dying ends the recording.
Execution:
spawn
Groups:
Scenes

Syntax

Syntax:
[unit, duration, startTime] spawn BIS_fnc_unitCaptureFiring
Parameters:
unit: Object - Unit to capture weapon fire data from
duration: Number - Duration to capture for
startTime: Number - (Optional, default 0) Starting time offset for the frame time
Return Value:
Script - Script handle

Examples

Example 1:
[BIS_Vehicle, 50, 10] spawn BIS_fnc_unitCaptureFiring;
Example 2:
[ [2.135,"GAU8","<NULL-object>"], [2.157,"GAU8","<NULL-object>"] ]//Output example

Additional Information

See also:
BIS_fnc_unitCaptureSimpleBIS_fnc_unitPlaySimpleBIS_fnc_unitPlayFiringBIS_fnc_unitCaptureBIS_fnc_unitPlay

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note