Difference between revisions of "BIS fnc unitCaptureFiring"
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - " *\| *([Cc]omments|COMMENTS|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments \("local" or "global"\)|Multiplayer Effects \("local" or "global"\)|Multiplayer Execution \("server" o...) |
Lou Montana (talk | contribs) m (Text replacement - " |r1=[[" to " |r1= [[") |
||
(20 intermediate revisions by 2 users not shown) | |||
Line 1: | Line 1: | ||
− | {{ | + | {{RV|type=function |
− | | arma2oa | + | |game1= arma2oa |
+ | |version1= 1.50 | ||
− | |1.00 | + | |game2= tkoh |
+ | |version2= 1.00 | ||
− | | | + | |game3= arma3 |
+ | |version3= 0.50 | ||
− | | | + | |gr1= Scenes |
− | | | + | |descr= Records weapon fire data of input unit over a specified period of time. Pressing the ESC key, the duration ending, or the unit dying ends the recording. |
+ | |s1=[unit, duration, startTime] spawn [[BIS_fnc_unitCaptureFiring]] | ||
|p1= unit: [[Object]] - Unit to capture weapon fire data from | |p1= unit: [[Object]] - Unit to capture weapon fire data from | ||
Line 18: | Line 22: | ||
|p3= startTime: [[Number]] - (Optional, default 0) Starting time offset for the frame time | |p3= startTime: [[Number]] - (Optional, default 0) Starting time offset for the frame time | ||
+ | |r1= [[Script]] - Script handle | ||
− | | | + | |exec= spawn |
− | + | |x1= <code>[BIS_Vehicle, 50, 10] [[spawn]] [[BIS_fnc_unitCaptureFiring]];</code> | |
− | |||
− | |x1= <code>[BIS_Vehicle, 50, 10] [[spawn]] [[ | ||
|x2= <code>[ [2.135,"GAU8","<NULL-object>"], [2.157,"GAU8","<NULL-object>"] ]//Output example</code> | |x2= <code>[ [2.135,"GAU8","<NULL-object>"], [2.157,"GAU8","<NULL-object>"] ]//Output example</code> | ||
− | + | |seealso= [[BIS_fnc_unitCaptureSimple]], [[BIS_fnc_unitPlaySimple]], [[BIS_fnc_unitPlayFiring]], [[BIS_fnc_unitCapture]], [[BIS_fnc_unitPlay]] | |
− | | [[ | ||
}} | }} | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− |
Revision as of 22:36, 7 August 2021
Description
- Description:
- Records weapon fire data of input unit over a specified period of time. Pressing the ESC key, the duration ending, or the unit dying ends the recording.
- Execution:
- spawn
- Groups:
- Scenes
Syntax
- Syntax:
- [unit, duration, startTime] spawn BIS_fnc_unitCaptureFiring
- Parameters:
- unit: Object - Unit to capture weapon fire data from
- duration: Number - Duration to capture for
- startTime: Number - (Optional, default 0) Starting time offset for the frame time
- Return Value:
- Script - Script handle
Examples
- Example 1:
[BIS_Vehicle, 50, 10] spawn BIS_fnc_unitCaptureFiring;
- Example 2:
[ [2.135,"GAU8","<NULL-object>"], [2.157,"GAU8","<NULL-object>"] ]//Output example
Additional Information
- See also:
- BIS_fnc_unitCaptureSimpleBIS_fnc_unitPlaySimpleBIS_fnc_unitPlayFiringBIS_fnc_unitCaptureBIS_fnc_unitPlay
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note