Difference between revisions of "BIS fnc unitCaptureFiring"
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m (Text replacement - "\[\[Category\:Function Group\: Scenes(\|\{\{[a-zA-Z0-9_:]+\}\})?\]\]" to "") |
Lou Montana (talk | contribs) m (Text replacement - "<code>(\[[a-zA-Z0-9_, ]*\] )?\[\[(call|spawn)\]\] \[\[(BI[NS]\_fnc\_[a-zA-Z0-9_]+)\]\];?<\/code>" to "<sqf>$1$2 $3;</sqf>") |
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− | {{ | + | {{RV|type=function |
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− | | arma2oa | | + | |game1= arma2oa |
+ | |version1= 1.50 | ||
− | |1.00 | + | |game2= tkoh |
+ | |version2= 1.00 | ||
− | | | + | |game3= arma3 |
− | + | |version3= 0.50 | |
− | | | + | |gr1= Scenes |
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− | | | + | |descr= Records weapon fire data of input unit over a specified period of time. Pressing the ESC key, the duration ending, or the unit dying ends the recording. |
+ | |s1=[unit, duration, startTime] spawn [[BIS_fnc_unitCaptureFiring]] | ||
− | |p1= unit: [[Object]] - Unit to capture weapon fire data from | + | |p1= unit: [[Object]] - Unit to capture weapon fire data from |
− | |p2= duration: [[Number]] - Duration to capture for | + | |p2= duration: [[Number]] - Duration to capture for |
− | |p3= startTime: [[Number]] - (Optional, default 0) Starting time offset for the frame time | + | |p3= startTime: [[Number]] - (Optional, default 0) Starting time offset for the frame time |
+ | |r1= [[Script]] - Script handle | ||
− | | | + | |exec= spawn |
− | | | + | |x1= <sqf>[BIS_Vehicle, 50, 10] spawn BIS_fnc_unitCaptureFiring;</sqf> |
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− | | | + | |x2= <code>[ [2.135,"GAU8","<NULL-object>"], [2.157,"GAU8","<NULL-object>"] ]//Output example</code> |
− | | | + | |seealso= [[BIS_fnc_unitCaptureSimple]], [[BIS_fnc_unitPlaySimple]], [[BIS_fnc_unitPlayFiring]], [[BIS_fnc_unitCapture]], [[BIS_fnc_unitPlay]] |
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Revision as of 14:04, 5 May 2022
Description
- Description:
- Records weapon fire data of input unit over a specified period of time. Pressing the ESC key, the duration ending, or the unit dying ends the recording.
- Execution:
- spawn
- Groups:
- Scenes
Syntax
- Syntax:
- [unit, duration, startTime] spawn BIS_fnc_unitCaptureFiring
- Parameters:
- unit: Object - Unit to capture weapon fire data from
- duration: Number - Duration to capture for
- startTime: Number - (Optional, default 0) Starting time offset for the frame time
- Return Value:
- Script - Script handle
Examples
- Example 1:
- Example 2:
[ [2.135,"GAU8","<NULL-object>"], [2.157,"GAU8","<NULL-object>"] ]//Output example
Additional Information
- See also:
- BIS_fnc_unitCaptureSimpleBIS_fnc_unitPlaySimpleBIS_fnc_unitPlayFiringBIS_fnc_unitCaptureBIS_fnc_unitPlay
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
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