Difference between revisions of "BIS fnc unitCaptureFiring"

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m (Text replacement - "<code>(\[[a-zA-Z0-9_, ]*\] )?\[\[(call|spawn)\]\] \[\[(BI[NS]\_fnc\_[a-zA-Z0-9_]+)\]\];?<\/code>" to "<sqf>$1$2 $3;</sqf>")
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{{Function
+
{{RV|type=function
  
| arma2oa
+
|game1= arma2oa
 +
|version1= 1.50
  
|1.00
+
|game2= tkoh
 +
|version2= 1.00
  
|gr1 = Scenes
+
|game3= arma3
 +
|version3= 0.50
  
| Records weapon fire data of input unit over a specified period of time. Pressing the ESC key, the duration ending, or the unit dying ends the recording.
+
|gr1= Scenes
  
| [unit, duration, startTime] spawn [[BIS_fnc_UnitCaptureFiring]]
+
|descr= Records weapon fire data of input unit over a specified period of time. Pressing the ESC key, the duration ending, or the unit dying ends the recording.
  
 +
|s1=[unit, duration, startTime] spawn [[BIS_fnc_unitCaptureFiring]]
  
 
|p1= unit: [[Object]] - Unit to capture weapon fire data from
 
|p1= unit: [[Object]] - Unit to capture weapon fire data from
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|p3= startTime: [[Number]] - (Optional, default 0) Starting time offset for the frame time
 
|p3= startTime: [[Number]] - (Optional, default 0) Starting time offset for the frame time
  
 
+
|r1= [[Script]] - Script handle
| [[Script]] - Script handle
 
  
 
|exec= spawn
 
|exec= spawn
  
|x1= <code>[BIS_Vehicle, 50, 10] [[spawn]] [[BIS_fnc_UnitCaptureFiring]];</code>
+
|x1= <sqf>[BIS_Vehicle, 50, 10] spawn BIS_fnc_unitCaptureFiring;</sqf>
  
 
|x2= <code>[ [2.135,"GAU8","<NULL-object>"], [2.157,"GAU8","<NULL-object>"] ]//Output example</code>
 
|x2= <code>[ [2.135,"GAU8","<NULL-object>"], [2.157,"GAU8","<NULL-object>"] ]//Output example</code>
  
 
+
|seealso= [[BIS_fnc_unitCaptureSimple]], [[BIS_fnc_unitPlaySimple]], [[BIS_fnc_unitPlayFiring]], [[BIS_fnc_unitCapture]], [[BIS_fnc_unitPlay]]
| [[BIS_fnc_UnitCaptureSimple]], [[BIS_fnc_UnitPlaySimple]], [[BIS_fnc_UnitPlayFiring]], [[BIS_fnc_UnitCapture]], [[BIS_fnc_UnitPlay]]
 
 
}}
 
}}
 
 
 
 
 
 
[[Category:Functions|{{uc:UnitCaptureFiring}}]]
 
[[Category:{{Name|arma2oa}}: Functions|{{uc:UnitCaptureFiring}}]]
 
[[Category:{{Name|tkoh}}: Functions|{{uc:UnitCaptureFiring}}]]
 
[[Category:{{Name|arma3}}: Functions|{{uc:UnitCaptureFiring}}]]
 

Revision as of 14:04, 5 May 2022

Hover & click on the images for description

Description

Description:
Records weapon fire data of input unit over a specified period of time. Pressing the ESC key, the duration ending, or the unit dying ends the recording.
Execution:
spawn
Groups:
Scenes

Syntax

Syntax:
[unit, duration, startTime] spawn BIS_fnc_unitCaptureFiring
Parameters:
unit: Object - Unit to capture weapon fire data from
duration: Number - Duration to capture for
startTime: Number - (Optional, default 0) Starting time offset for the frame time
Return Value:
Script - Script handle

Examples

Example 1:
[BIS_Vehicle, 50, 10] spawn BIS_fnc_unitCaptureFiring;
Example 2:
[ [2.135,"GAU8","<NULL-object>"], [2.157,"GAU8","<NULL-object>"] ]//Output example

Additional Information

See also:
BIS_fnc_unitCaptureSimpleBIS_fnc_unitPlaySimpleBIS_fnc_unitPlayFiringBIS_fnc_unitCaptureBIS_fnc_unitPlay

Notes

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Only post proven facts here! Add Note