Difference between revisions of "BIS fnc unitCaptureFiring"
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Lou Montana (talk | contribs) m (Text replacement - "<code>(\[[a-zA-Z0-9_, ]*\] )?\[\[(call|spawn)\]\] \[\[(BI[NS]\_fnc\_[a-zA-Z0-9_]+)\]\];?<\/code>" to "<sqf>$1$2 $3;</sqf>") |
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{{RV|type=function | {{RV|type=function | ||
− | | arma2oa | + | |game1= arma2oa |
+ | |version1= 1.50 | ||
− | |1.50 | + | |game2= tkoh |
+ | |version2= 1.00 | ||
+ | |||
+ | |game3= arma3 | ||
+ | |version3= 0.50 | ||
|gr1= Scenes | |gr1= Scenes | ||
− | | Records weapon fire data of input unit over a specified period of time. Pressing the ESC key, the duration ending, or the unit dying ends the recording. | + | |descr= Records weapon fire data of input unit over a specified period of time. Pressing the ESC key, the duration ending, or the unit dying ends the recording. |
− | | [unit, duration, startTime] spawn [[BIS_fnc_unitCaptureFiring]] | + | |s1=[unit, duration, startTime] spawn [[BIS_fnc_unitCaptureFiring]] |
|p1= unit: [[Object]] - Unit to capture weapon fire data from | |p1= unit: [[Object]] - Unit to capture weapon fire data from | ||
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|p3= startTime: [[Number]] - (Optional, default 0) Starting time offset for the frame time | |p3= startTime: [[Number]] - (Optional, default 0) Starting time offset for the frame time | ||
− | | [[Script]] - Script handle | + | |r1= [[Script]] - Script handle |
|exec= spawn | |exec= spawn | ||
− | |x1= < | + | |x1= <sqf>[BIS_Vehicle, 50, 10] spawn BIS_fnc_unitCaptureFiring;</sqf> |
|x2= <code>[ [2.135,"GAU8","<NULL-object>"], [2.157,"GAU8","<NULL-object>"] ]//Output example</code> | |x2= <code>[ [2.135,"GAU8","<NULL-object>"], [2.157,"GAU8","<NULL-object>"] ]//Output example</code> | ||
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|seealso= [[BIS_fnc_unitCaptureSimple]], [[BIS_fnc_unitPlaySimple]], [[BIS_fnc_unitPlayFiring]], [[BIS_fnc_unitCapture]], [[BIS_fnc_unitPlay]] | |seealso= [[BIS_fnc_unitCaptureSimple]], [[BIS_fnc_unitPlaySimple]], [[BIS_fnc_unitPlayFiring]], [[BIS_fnc_unitCapture]], [[BIS_fnc_unitPlay]] | ||
}} | }} | ||
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Revision as of 14:04, 5 May 2022
Description
- Description:
- Records weapon fire data of input unit over a specified period of time. Pressing the ESC key, the duration ending, or the unit dying ends the recording.
- Execution:
- spawn
- Groups:
- Scenes
Syntax
- Syntax:
- [unit, duration, startTime] spawn BIS_fnc_unitCaptureFiring
- Parameters:
- unit: Object - Unit to capture weapon fire data from
- duration: Number - Duration to capture for
- startTime: Number - (Optional, default 0) Starting time offset for the frame time
- Return Value:
- Script - Script handle
Examples
- Example 1:
- Example 2:
[ [2.135,"GAU8","<NULL-object>"], [2.157,"GAU8","<NULL-object>"] ]//Output example
Additional Information
- See also:
- BIS_fnc_unitCaptureSimpleBIS_fnc_unitPlaySimpleBIS_fnc_unitPlayFiringBIS_fnc_unitCaptureBIS_fnc_unitPlay
Notes
-
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