Difference between revisions of "BIS fnc unitCaptureFiring"

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m (Text replacement - "<code>(\[[a-zA-Z0-9_, ]*\] )?\[\[(call|spawn)\]\] \[\[(BI[NS]\_fnc\_[a-zA-Z0-9_]+)\]\];?<\/code>" to "<sqf>$1$2 $3;</sqf>")
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{{RV|type=function
  
{{Function|= Comments
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|game1= arma2oa
____________________________________________________________________________________________
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|version1= 1.50
  
| arma2oa |= Game name
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|game2= tkoh
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|version2= 1.00
  
|1.00|= Game version
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|game3= arma3
____________________________________________________________________________________________
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|version3= 0.50
  
| <pre>
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|gr1= Scenes
/*
 
File: fn_UnitCaptureFiring.sqf
 
  
Description:
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|descr= Records weapon fire data of input unit over a specified period of time. Pressing the ESC key, the duration ending, or the unit dying ends the recording.
Records weapon fire data of input unit over a specified period of time.
 
Pressing the ESC key, the duration ending, or the unit dying ends the
 
recording.
 
  
Parameters:
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|s1=[unit, duration, startTime] spawn [[BIS_fnc_unitCaptureFiring]]
Unit - Unit to capture weapon fire data from
 
Duration - Duration to capture for
 
OPT:StartTime - OPTIONAL: Starting time offset for the frame time
 
  
Copies to clipboard:
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|p1= unit: [[Object]] - Unit to capture weapon fire data from
Array in format [FrameTime, WeaponType, Target(If AI-controlled)] for each frame
 
 
Input Example:
 
a) [BIS_Vehicle, 50, 10] spawn BIS_fnc_UnitCaptureFiring;
 
Which would capture data from a unit named BIS_Vehicle, and would capture for 50 seconds.
 
Frame time offset would be 10 seconds.
 
 
Output Example:
 
a) [[2.135,"GAU8","<NULL-object>"],[2.157,"GAU8","<NULL-object>"]]
 
The above output has 2 frames.
 
  
b) [[2.135,"GAU8","<NULL-object>"]]
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|p2= duration: [[Number]] - Duration to capture for
The above output has 1 frame.
 
*/
 
  
</pre><small>''(Placeholder description extracted from the function header by [[BIS_fnc_exportFunctionsToWiki]])''</small> |= Description
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|p3= startTime: [[Number]] - (Optional, default 0) Starting time offset for the frame time
____________________________________________________________________________________________
 
  
| <!-- [] call [[BIS_fnc_UnitCaptureFiring]]; --> |= Syntax
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|r1= [[Script]] - Script handle
  
|p1= |= Parameter 1
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|exec= spawn
  
| |= Return value
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|x1= <sqf>[BIS_Vehicle, 50, 10] spawn BIS_fnc_unitCaptureFiring;</sqf>
____________________________________________________________________________________________
 
  
|x1= <code></code> |=
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|x2= <code>[ [2.135,"GAU8","<NULL-object>"], [2.157,"GAU8","<NULL-object>"] ]//Output example</code>
____________________________________________________________________________________________
 
 
 
| |= See also
 
  
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|seealso= [[BIS_fnc_unitCaptureSimple]], [[BIS_fnc_unitPlaySimple]], [[BIS_fnc_unitPlayFiring]], [[BIS_fnc_unitCapture]], [[BIS_fnc_unitPlay]]
 
}}
 
}}
 
<h3 style="display:none">Notes</h3>
 
<dl class="command_description">
 
<!-- Note Section BEGIN -->
 
 
<!-- Note Section END -->
 
</dl>
 
 
<h3 style="display:none">Bottom Section</h3>
 
[[Category:Function Group: Scenes|{{uc:UnitCaptureFiring}}]]
 
[[Category:Functions|{{uc:UnitCaptureFiring}}]]
 
[[Category:{{Name|arma2oa}}: Functions|{{uc:UnitCaptureFiring}}]]
 
[[Category:{{Name|tkoh}}: Functions|{{uc:UnitCaptureFiring}}]]
 
[[Category:{{Name|arma3}}: Functions|{{uc:UnitCaptureFiring}}]]
 

Revision as of 14:04, 5 May 2022

Hover & click on the images for description

Description

Description:
Records weapon fire data of input unit over a specified period of time. Pressing the ESC key, the duration ending, or the unit dying ends the recording.
Execution:
spawn
Groups:
Scenes

Syntax

Syntax:
[unit, duration, startTime] spawn BIS_fnc_unitCaptureFiring
Parameters:
unit: Object - Unit to capture weapon fire data from
duration: Number - Duration to capture for
startTime: Number - (Optional, default 0) Starting time offset for the frame time
Return Value:
Script - Script handle

Examples

Example 1:
[BIS_Vehicle, 50, 10] spawn BIS_fnc_unitCaptureFiring;
Example 2:
[ [2.135,"GAU8","<NULL-object>"], [2.157,"GAU8","<NULL-object>"] ]//Output example

Additional Information

See also:
BIS_fnc_unitCaptureSimpleBIS_fnc_unitPlaySimpleBIS_fnc_unitPlayFiringBIS_fnc_unitCaptureBIS_fnc_unitPlay

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note