Difference between revisions of "BIS fnc unitCaptureFiring"

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m (Text replacement - "\[\[Category\:Function Group\: Scenes(\|\{\{[a-zA-Z0-9_:]+\}\})?\]\]" to "")
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{{Function|Comments=
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{{RV|type=function
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| arma2oa |Game name=
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|game1= arma2oa
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|version1= 1.50
  
|1.00|Game version=
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|game2= tkoh
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|version2= 1.00
  
|gr1 = Scenes |GROUP1=
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|game3= arma3
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|version3= 0.50
  
| Records weapon fire data of input unit over a specified period of time. Pressing the ESC key, the duration ending, or the unit dying ends the recording. |Description=
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|gr1= Scenes
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| [unit, duration, startTime] spawn [[BIS_fnc_UnitCaptureFiring]] |Syntax=
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|descr= Records weapon fire data of input unit over a specified period of time. Pressing the ESC key, the duration ending, or the unit dying ends the recording.
  
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|s1= [unit, duration, startTime] spawn [[BIS_fnc_unitCaptureFiring]]
  
|p1= unit: [[Object]] - Unit to capture weapon fire data from |Parameter 1=
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|p1= unit: [[Object]] - unit to capture weapon fire data from
  
|p2= duration: [[Number]] - Duration to capture for |Parameter 2=
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|p2= duration: [[Number]] - duration to capture for
  
|p3= startTime: [[Number]] - (Optional, default 0) Starting time offset for the frame time|Parameter 3=
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|p3= startTime: [[Number]] - (Optional, default 0) Starting time offset for the frame time
  
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|r1= [[Script]] - script handle
  
| [[Script]] - Script handle |Return value=
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|exec= spawn
  
|exec= spawn |Execution=
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|x1= <sqf>[BIS_Vehicle, 50, 10] spawn BIS_fnc_unitCaptureFiring;</sqf>
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|x1= <code>[BIS_Vehicle, 50, 10] [[spawn]] [[BIS_fnc_UnitCaptureFiring]];</code>|Example 1=
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|x2= <sqf>[[2.135, "GAU8", "<NULL-object>"], [2.157,"GAU8","<NULL-object>"]] // output example</sqf>
  
|x2= <code>[ [2.135,"GAU8","<NULL-object>"], [2.157,"GAU8","<NULL-object>"] ]//Output example</code>|Example 2=
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|seealso= [[BIS_fnc_unitCaptureSimple]] [[BIS_fnc_unitPlaySimple]] [[BIS_fnc_unitPlayFiring]] [[BIS_fnc_unitCapture]] [[BIS_fnc_unitPlay]]
 
 
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| [[BIS_fnc_UnitCaptureSimple]], [[BIS_fnc_UnitPlaySimple]], [[BIS_fnc_UnitPlayFiring]], [[BIS_fnc_UnitCapture]], [[BIS_fnc_UnitPlay]] |See also=
 
 
}}
 
}}
 
 
 
<h3 style="display:none">Notes</h3>
 
<dl class="command_description">
 
<!-- Note Section BEGIN -->
 
 
<!-- Note Section END -->
 
</dl>
 
 
<h3 style="display:none">Bottom Section</h3>
 
 
[[Category:Functions|{{uc:UnitCaptureFiring}}]]
 
[[Category:{{Name|arma2oa}}: Functions|{{uc:UnitCaptureFiring}}]]
 
[[Category:{{Name|tkoh}}: Functions|{{uc:UnitCaptureFiring}}]]
 
[[Category:{{Name|arma3}}: Functions|{{uc:UnitCaptureFiring}}]]
 

Latest revision as of 17:49, 13 July 2022

Hover & click on the images for description

Description

Description:
Records weapon fire data of input unit over a specified period of time. Pressing the ESC key, the duration ending, or the unit dying ends the recording.
Execution:
spawn
Groups:
Scenes

Syntax

Syntax:
[unit, duration, startTime] spawn BIS_fnc_unitCaptureFiring
Parameters:
unit: Object - unit to capture weapon fire data from
duration: Number - duration to capture for
startTime: Number - (Optional, default 0) Starting time offset for the frame time
Return Value:
Script - script handle

Examples

Example 1:
[BIS_Vehicle, 50, 10] spawn BIS_fnc_unitCaptureFiring;
Example 2:
[[2.135, "GAU8", "<NULL-object>"], [2.157,"GAU8","<NULL-object>"]] // output example

Additional Information

See also:
BIS_fnc_unitCaptureSimple BIS_fnc_unitPlaySimple BIS_fnc_unitPlayFiring BIS_fnc_unitCapture BIS_fnc_unitPlay

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note