Difference between revisions of "BIS fnc unitCaptureFiring"
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Lou Montana (talk | contribs) m (Text replacement - " \| *(\[[a-zA-Z,. ]*\] spawn ('''|\[\[)?BI(N|S)_fnc_[a-zA-Z]+('''|\]\])?) * \|p1=" to " |s1=$1 |p1=") |
Lou Montana (talk | contribs) m (Fix Script link) |
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{{RV|type=function | {{RV|type=function | ||
− | | arma2oa | + | |game1= arma2oa |
+ | |version1= 1.50 | ||
− | |1.50 | + | |game2= tkoh |
+ | |version2= 1.00 | ||
+ | |||
+ | |game3= arma3 | ||
+ | |version3= 0.50 | ||
|gr1= Scenes | |gr1= Scenes | ||
− | | Records weapon fire data of input unit over a specified period of time. Pressing the ESC key, the duration ending, or the unit dying ends the recording. | + | |descr= Records weapon fire data of input unit over a specified period of time. Pressing the {{Controls|ESC}} key, the duration ending, or the unit dying ends the recording. |
− | |s1=[unit, duration, startTime] spawn [[BIS_fnc_unitCaptureFiring]] | + | |s1= [unit, duration, startTime] spawn [[BIS_fnc_unitCaptureFiring]] |
− | |p1= unit: [[Object]] - | + | |p1= unit: [[Object]] - unit to capture weapon fire data from |
− | |p2= duration: [[Number]] - | + | |p2= duration: [[Number]] - maximum duration to capture |
− | |p3= startTime: [[Number]] - (Optional, default 0) | + | |p3= startTime: [[Number]] - (Optional, default 0) starting time offset for the frame time |
− | | [[Script]] | + | |r1= [[Script Handle]] |
|exec= spawn | |exec= spawn | ||
− | |x1= < | + | |x1= <sqf>[BIS_Vehicle, 50, 10] spawn BIS_fnc_unitCaptureFiring;</sqf> |
− | |x2= < | + | |x2= <sqf>[[2.135, "GAU8", "<NULL-object>"], [2.157, "GAU8", "<NULL-object>"]] // output example</sqf> |
− | |seealso= [[BIS_fnc_unitCaptureSimple]] | + | |seealso= [[BIS_fnc_unitCaptureSimple]] [[BIS_fnc_unitPlaySimple]] [[BIS_fnc_unitPlayFiring]] [[BIS_fnc_unitCapture]] [[BIS_fnc_unitPlay]] |
}} | }} | ||
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Latest revision as of 10:47, 29 December 2022
Description
- Description:
- Records weapon fire data of input unit over a specified period of time. Pressing the ESC key, the duration ending, or the unit dying ends the recording.
- Execution:
- spawn
- Groups:
- Scenes
Syntax
- Syntax:
- [unit, duration, startTime] spawn BIS_fnc_unitCaptureFiring
- Parameters:
- unit: Object - unit to capture weapon fire data from
- duration: Number - maximum duration to capture
- startTime: Number - (Optional, default 0) starting time offset for the frame time
- Return Value:
- Script Handle
Examples
- Example 1:
- Example 2:
- [[2.135, "GAU8", "<NULL-object>"], [2.157, "GAU8", "<NULL-object>"]] // output example
Additional Information
- See also:
- BIS_fnc_unitCaptureSimple BIS_fnc_unitPlaySimple BIS_fnc_unitPlayFiring BIS_fnc_unitCapture BIS_fnc_unitPlay
Notes
-
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