Difference between revisions of "BIS fnc unitCaptureFiring"

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m (Text replacement - " \| *(\[[a-zA-Z,. ]*\] spawn ('''|\[\[)?BI(N|S)_fnc_[a-zA-Z]+('''|\]\])?) * \|p1=" to " |s1=$1 |p1=")
m (Fix Script link)
 
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{{RV|type=function
 
{{RV|type=function
  
| arma2oa
+
|game1= arma2oa
 +
|version1= 1.50
  
|1.50
+
|game2= tkoh
 +
|version2= 1.00
 +
 
 +
|game3= arma3
 +
|version3= 0.50
  
 
|gr1= Scenes
 
|gr1= Scenes
  
| Records weapon fire data of input unit over a specified period of time. Pressing the ESC key, the duration ending, or the unit dying ends the recording.
+
|descr= Records weapon fire data of input unit over a specified period of time. Pressing the {{Controls|ESC}} key, the duration ending, or the unit dying ends the recording.
  
|s1=[unit, duration, startTime] spawn [[BIS_fnc_unitCaptureFiring]]
+
|s1= [unit, duration, startTime] spawn [[BIS_fnc_unitCaptureFiring]]
  
|p1= unit: [[Object]] - Unit to capture weapon fire data from
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|p1= unit: [[Object]] - unit to capture weapon fire data from
  
|p2= duration: [[Number]] - Duration to capture for
+
|p2= duration: [[Number]] - maximum duration to capture
  
|p3= startTime: [[Number]] - (Optional, default 0) Starting time offset for the frame time
+
|p3= startTime: [[Number]] - (Optional, default 0) starting time offset for the frame time
  
| [[Script]] - Script handle
+
|r1= [[Script Handle]]
  
 
|exec= spawn
 
|exec= spawn
  
|x1= <code>[BIS_Vehicle, 50, 10] [[spawn]] [[BIS_fnc_unitCaptureFiring]];</code>
+
|x1= <sqf>[BIS_Vehicle, 50, 10] spawn BIS_fnc_unitCaptureFiring;</sqf>
  
|x2= <code>[ [2.135,"GAU8","<NULL-object>"], [2.157,"GAU8","<NULL-object>"] ]//Output example</code>
+
|x2= <sqf>[[2.135, "GAU8", "<NULL-object>"], [2.157, "GAU8", "<NULL-object>"]] // output example</sqf>
  
|seealso= [[BIS_fnc_unitCaptureSimple]], [[BIS_fnc_unitPlaySimple]], [[BIS_fnc_unitPlayFiring]], [[BIS_fnc_unitCapture]], [[BIS_fnc_unitPlay]]
+
|seealso= [[BIS_fnc_unitCaptureSimple]] [[BIS_fnc_unitPlaySimple]] [[BIS_fnc_unitPlayFiring]] [[BIS_fnc_unitCapture]] [[BIS_fnc_unitPlay]]
 
}}
 
}}
 
[[Category:{{Name|arma2oa}}: Functions|{{uc:UnitCaptureFiring}}]]
 
[[Category:{{Name|tkoh}}: Functions|{{uc:UnitCaptureFiring}}]]
 
[[Category:{{Name|arma3}}: Functions|{{uc:UnitCaptureFiring}}]]
 

Latest revision as of 10:47, 29 December 2022

Hover & click on the images for description

Description

Description:
Records weapon fire data of input unit over a specified period of time. Pressing the ESC key, the duration ending, or the unit dying ends the recording.
Execution:
spawn
Groups:
Scenes

Syntax

Syntax:
[unit, duration, startTime] spawn BIS_fnc_unitCaptureFiring
Parameters:
unit: Object - unit to capture weapon fire data from
duration: Number - maximum duration to capture
startTime: Number - (Optional, default 0) starting time offset for the frame time
Return Value:
Script Handle

Examples

Example 1:
[BIS_Vehicle, 50, 10] spawn BIS_fnc_unitCaptureFiring;
Example 2:
[[2.135, "GAU8", "<NULL-object>"], [2.157, "GAU8", "<NULL-object>"]] // output example

Additional Information

See also:
BIS_fnc_unitCaptureSimple BIS_fnc_unitPlaySimple BIS_fnc_unitPlayFiring BIS_fnc_unitCapture BIS_fnc_unitPlay

Notes

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