BIS fnc unitCaptureFiring: Difference between revisions

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{{Function|Comments=
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| arma2oa |Game name=
|1.00|Game version=
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{{Function|= Comments
| Records weapon fire data of input unit over a specified period of time. Pressing the ESC key, the duration ending, or the unit dying ends the recording. |Description=
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| arma2oa |= Game name
| [unit, duration, startTime] call [[BIS_fnc_UnitCaptureFiring]] |Syntax=


|1.00|= Game version
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| <pre>
|p1= unit: [[Object]] - Unit to capture weapon fire data from |Parameter 1=
/*
File: fn_UnitCaptureFiring.sqf


Description:
|p2= duration: [[Number]] - Duration to capture for |Parameter 2=
Records weapon fire data of input unit over a specified period of time.
Pressing the ESC key, the duration ending, or the unit dying ends the
recording.


Parameters:
|p3= startTime: [[Number]] - (Optional, default 0) Starting time offset for the frame time|Parameter 3=
Unit - Unit to capture weapon fire data from
Duration - Duration to capture for
OPT:StartTime - OPTIONAL: Starting time offset for the frame time


Copies to clipboard:
Array in format [FrameTime, WeaponType, Target(If AI-controlled)] for each frame
Input Example:
a) [BIS_Vehicle, 50, 10] spawn BIS_fnc_UnitCaptureFiring;
Which would capture data from a unit named BIS_Vehicle, and would capture for 50 seconds.
Frame time offset would be 10 seconds.
Output Example:
a) [[2.135,"GAU8","<NULL-object>"],[2.157,"GAU8","<NULL-object>"]]
The above output has 2 frames.


b) [[2.135,"GAU8","<NULL-object>"]]
| [[Script]] - Script handle |Return value=
The above output has 1 frame.
*/


</pre><small>''(Placeholder description extracted from the function header by [[BIS_fnc_exportFunctionsToWiki]])''</small> |= Description
|exec= spawn |= Execution
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| <!-- [] call [[BIS_fnc_UnitCaptureFiring]]; --> |= Syntax
|x1= <code>[BIS_Vehicle, 50, 10] [[spawn]] [[BIS_fnc_UnitCaptureFiring]];</code>|Example 1=


|p1= |= Parameter 1
|x2= <code>[ [2.135,"GAU8","<NULL-object>"], [2.157,"GAU8","<NULL-object>"] ]//Output example</code>|Example 2=


| |= Return value
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|x1= <code></code> |=  
| [[BIS_fnc_UnitCaptureSimple]], [[BIS_fnc_UnitPlaySimple]], [[BIS_fnc_UnitPlayFiring]], [[BIS_fnc_UnitCapture]], [[BIS_fnc_UnitPlay]] |See also=
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}}


| |= See also


}}


<h3 style="display:none">Notes</h3>
<h3 style="display:none">Notes</h3>

Revision as of 14:54, 11 June 2018

Hover & click on the images for description

Description

Description:
Records weapon fire data of input unit over a specified period of time. Pressing the ESC key, the duration ending, or the unit dying ends the recording.
Execution:
spawn
Groups:
Uncategorised

Syntax

Syntax:
[unit, duration, startTime] call BIS_fnc_UnitCaptureFiring
Parameters:
unit: Object - Unit to capture weapon fire data from
duration: Number - Duration to capture for
startTime: Number - (Optional, default 0) Starting time offset for the frame time
Return Value:
Script - Script handle

Examples

Example 1:
[BIS_Vehicle, 50, 10] spawn BIS_fnc_UnitCaptureFiring;
Example 2:
[ [2.135,"GAU8","<NULL-object>"], [2.157,"GAU8","<NULL-object>"] ]//Output example

Additional Information

See also:
BIS_fnc_UnitCaptureSimpleBIS_fnc_UnitPlaySimpleBIS_fnc_UnitPlayFiringBIS_fnc_UnitCaptureBIS_fnc_UnitPlay

Notes

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Notes

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