BIS fnc unitCaptureSimple: Difference between revisions

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[[Category:Functions|{{uc:UnitCaptureSimple}}]]
[[Category:Functions|{{uc:UnitCaptureSimple}}]]

Revision as of 01:44, 18 January 2021

Hover & click on the images for description

Description

Description:
Records movement data of input unit over a specified period of time. Simplified. Pressing the ESC key, the duration ending, or the unit dying ends the recording.
Copies to clipboard:
Array in format [FrameTime, UnitPosition, UnitDirection] for each frame
Execution:
spawn
Groups:
Scenes

Syntax

Syntax:
[unit, duration, FPS, firing, startTime] spawn BIS_fnc_UnitCaptureSimple
Parameters:
unit: Object - Unit to capture movement data from
duration: Array - Duration to capture for
FPS: Number - (Optional, default 20) Frames recorded per second (default 20). Limit is 1 - 100
Firing: Boolean - (Optional, default false) If true, will record the input unit's weapon fire data as well
startTime: Number - (Optional, default 0) Starting time offset for the frame time
Return Value:
Script - Script handle

Examples

Example 1:
[BIS_Vehicle, 50, 30, true, 10] spawn BIS_fnc_UnitCaptureSimple;

Additional Information

See also:
BIS_fnc_UnitCaptureFiringBIS_fnc_UnitPlaySimpleBIS_fnc_UnitPlayFiringBIS_fnc_UnitCaptureBIS_fnc_UnitPlay

Notes

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