Difference between revisions of "BIS fnc unitCaptureSimple"

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|p5= startTime: [[Number]] - (Optional, default 0) Starting time offset for the frame time
 
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|seealso= [[BIS_fnc_unitCaptureFiring]], [[BIS_fnc_unitPlaySimple]], [[BIS_fnc_unitPlayFiring]], [[BIS_fnc_unitCapture]], [[BIS_fnc_unitPlay]]
 
|seealso= [[BIS_fnc_unitCaptureFiring]], [[BIS_fnc_unitPlaySimple]], [[BIS_fnc_unitPlayFiring]], [[BIS_fnc_unitCapture]], [[BIS_fnc_unitPlay]]
 
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Revision as of 18:10, 28 August 2021

Hover & click on the images for description

Description

Description:
Records movement data of input unit over a specified period of time. Simplified. Pressing the Esc key, the duration ending, or the unit dying ends the recording.
Copies to clipboard an Array in format [frameTime, unitPosition, unitDirection] for each frame.
Execution:
spawn
Groups:
Scenes

Syntax

Syntax:
[unit, duration, FPS, firing, startTime] spawn BIS_fnc_unitCaptureSimple
Parameters:
unit: Object - Unit to capture movement data from
duration: Array - Duration to capture for
FPS: Number - (Optional, default 20) Frames recorded per second (default 20). Limit is 1 - 100
Firing: Boolean - (Optional, default false) If true, will record the input unit's weapon fire data as well
startTime: Number - (Optional, default 0) Starting time offset for the frame time
Return Value:
Script handle

Examples

Example 1:
[BIS_Vehicle, 50, 30, true, 10] spawn BIS_fnc_unitCaptureSimple;

Additional Information

See also:
BIS_fnc_unitCaptureFiringBIS_fnc_unitPlaySimpleBIS_fnc_unitPlayFiringBIS_fnc_unitCaptureBIS_fnc_unitPlay

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note