Difference between revisions of "BIS fnc unitCaptureSimple"

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Revision as of 14:58, 25 July 2014

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	File: fn_UnitCaptureSimple.sqf

	Records movement data of input unit over a specified period of time. Simplified.
	Pressing the ESC key, the duration ending, or the unit dying ends
	the recording.

	Unit			- Unit to capture movement data from
	Duration		- Duration to capture for
	OPT:FPS			- OPTIONAL: Frames recorded Per Second (default 20). Limit is 1 - 100
	OPT:Firing		- OPTIONAL: If true, will record the input unit's weapon fire data as well
	OPT:StartTime	- OPTIONAL: Starting time offset for the frame time

	Copies to clipboard:
	Array in format [FrameTime, UnitPosition, UnitDirection] for each frame
	Input Examples:
	a) [BIS_Vehicle, 50, 30, true, 10] spawn BIS_fnc_UnitCapture;
			Which would capture data from a unit named BIS_Vehicle, would capture for 50 seconds, would capture at 30 FPS,
			and would also record the unit's weapon fire data as well. Frame time offset would be 10 seconds.
	b) [BIS_Vehicle, 50] spawn BIS_fnc_UnitCapture;
			Which would capture data from a unit named BIS_Vehicle, and would capture for 50 seconds.

	Output Example:
	a) [[0,[8208.26,1953.13,296.04],67],[1.021,[8208.26,1953.13,296.04],68]]
			The above output has 2 frames.
	b) [[0,[8208.26,1953.13,296.04],67]]
			The above output has 1 frame.

(Placeholder description extracted from the function header by BIS_fnc_exportFunctionsToWiki)


Syntax needed
Return Value:
Return value needed


Example 1:

Additional Information

See also:
See also needed


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