Difference between revisions of "BIS fnc unitCaptureSimple"
Jump to navigation
Jump to search
m (1 revision) |
m (pf) |
||
Line 1: | Line 1: | ||
+ | {{Function|Comments= | ||
+ | ____________________________________________________________________________________________ | ||
+ | |||
+ | | arma2oa |Game name= | ||
− | + | |1.00|Game version= | |
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
− | | | + | | Records movement data of input unit over a specified period of time. Simplified. |
+ | Pressing the ESC key, the duration ending, or the unit dying ends | ||
+ | the recording.<br>Copies to clipboard:<br> | ||
+ | Array in format [FrameTime, UnitPosition, UnitDirection] for each frame |Description= | ||
+ | ____________________________________________________________________________________________ | ||
− | | | + | | [unit, duration, FPS, firing, startTime] spawn [[BIS_fnc_UnitCaptureSimple]] |Syntax= |
− | |||
− | |||
− | |||
− | |||
− | + | |p1= unit: [[Object]] - Unit to capture movement data from |Parameter 1= | |
− | |||
− | |||
− | |||
− | + | |p2= duration: [[Array]] - Duration to capture for|Parameter 2= | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | + | |p3= FPS: [[Number]] - (Optional, default 20) Frames recorded per second (default 20). Limit is 1 - 100|Parameter 3= | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | + | |p4= Firing: [[Boolean]] - (Optional, default [[false]]) If [[true]], will record the input unit's weapon fire data as well|Parameter 4= | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | + | |p5= startTime: [[Number]] - (Optional, default 0) Starting time offset for the frame time |Parameter 5= | |
− | |||
− | |||
− | | | + | | [[Script]] - Script handle |Return value= |
− | | |= | + | |exec= spawn |= Execution |
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
− | |x1= <code></code> |= | + | |x1= <code>[BIS_Vehicle, 50, 30, true, 10] [[spawn]] [[BIS_fnc_UnitCapture]];</code>|Example 1= |
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
− | | | | + | | [[BIS_fnc_UnitCaptureFiring]], [[BIS_fnc_UnitPlaySimple]], [[BIS_fnc_UnitPlayFiring]], [[BIS_fnc_UnitCapture]], [[BIS_fnc_UnitPlay]] |See also= |
− | |||
}} | }} | ||
Revision as of 15:10, 11 June 2018
Description
- Description:
- Records movement data of input unit over a specified period of time. Simplified.
Pressing the ESC key, the duration ending, or the unit dying ends
the recording.
Copies to clipboard:
Array in format [FrameTime, UnitPosition, UnitDirection] for each frame - Execution:
- spawn
- Groups:
- Uncategorised
Syntax
- Syntax:
- [unit, duration, FPS, firing, startTime] spawn BIS_fnc_UnitCaptureSimple
- Parameters:
- unit: Object - Unit to capture movement data from
- duration: Array - Duration to capture for
- FPS: Number - (Optional, default 20) Frames recorded per second (default 20). Limit is 1 - 100
- Firing: Boolean - (Optional, default false) If true, will record the input unit's weapon fire data as well
- startTime: Number - (Optional, default 0) Starting time offset for the frame time
- Return Value:
- Script - Script handle
Examples
- Example 1:
[BIS_Vehicle, 50, 30, true, 10] spawn BIS_fnc_UnitCapture;
Additional Information
- See also:
- BIS_fnc_UnitCaptureFiringBIS_fnc_UnitPlaySimpleBIS_fnc_UnitPlayFiringBIS_fnc_UnitCaptureBIS_fnc_UnitPlay
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note