Difference between revisions of "BIS fnc vectorDirAndUpRelative"

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m (Generated by BIS_fnc_exportFunctionsToWiki)
 
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{{DISPLAYTITLE:BIS_fnc_vectorDirAndUpRelative}}
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{{Function|=
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{{Function|= Comments
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| arma3dev |=
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|1.65|=
  
| arma3 |= Game name
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|arg= |= MPARGUMENTS
  
|1.00|= Game version
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|eff= |= MPEFFECTS
 
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| ''N/A'' |= Description
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| Returns [[setVectorDirAndUp|vectorDirAndUp]] of object 1 relative to object 2|=
 
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| <!-- [] call [[BIS_fnc_vectorDirAndUpRelative]]; --> |= Syntax
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| [object1, object2, visual] call '''BIS_fnc_vectorDirAndUpRelative''' |=
|p1= |= Parameter 1
 
  
| |= Return value
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|p1= object1: [[Object]] |=
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|p2= object2: [[Object]] |=
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|p3= visual (Optional): [[Boolean]] - if true - result is in render scope, false - simulation scope. Default: true|=
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| [[Array]] in format <nowiki>[</nowiki>[[vectorDir]], [[vectorUp]]] |= Return value
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|x1=<code>_vectorDirAndUp = [tank, car] [[call]] [[BIS_fnc_vectorDirAndUpRelative]];</code>|= EXAMPLE1
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| [[vectorDir]], [[vectorUp]], [[setVectorDirAndUp]] |= SEEALSO
  
|x1= <code></code> |=  
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| |= MPBEHAVIOUR
 
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}}
  
| |= See also
 
  
}}
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<h3 style='display:none'>Bottom Section</h3>
  
<h3 style="display:none">Notes</h3>
 
 
<dl class="command_description">
 
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[[Category:{{Name|arma3}}: Functions|{{uc:setVectorDirAndUp}}]]
[[Category:Function Group: Vectors|{{uc:vectorDirAndUpRelative}}]]
 
[[Category:Functions|{{uc:vectorDirAndUpRelative}}]]
 
[[Category:{{Name|arma3}}: Functions|{{uc:vectorDirAndUpRelative}}]]
 

Revision as of 22:17, 30 August 2016

Introduced with Arma 3 Development Branch version 1.65
  

Click on the images for descriptions

Introduced in

Game:
Arma 3 Development Branch
Version:
1.65

Description

Description:
Returns vectorDirAndUp of object 1 relative to object 2

Syntax

Syntax:
[object1, object2, visual] call BIS_fnc_vectorDirAndUpRelative
Parameters:
object1: Object
object2: Object
visual (Optional): Boolean - if true - result is in render scope, false - simulation scope. Default: true
Return Value:
Array in format [vectorDir, vectorUp]

Examples

Example 1:
_vectorDirAndUp = [tank, car] call BIS_fnc_vectorDirAndUpRelative;

Additional Information

Execution:
call
Multiplayer:
-
See also:
vectorDirvectorUpsetVectorDirAndUp

Notes

Only post proven facts here. Report bugs on the feedback tracker. Use the talk page or the forums for discussions.
Add New Note | How To


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