Difference between revisions of "BIS fnc vectorDirAndUpRelative"

From Bohemia Interactive Community
Jump to navigation Jump to search
Line 18: Line 18:
 
|p1= object1: [[Object]] |=
 
|p1= object1: [[Object]] |=
 
|p2= object2: [[Object]] |=
 
|p2= object2: [[Object]] |=
|p3= visual (Optional): [[Boolean]] - if [[true]] - result is in render scope, [[false]] - simulation scope. Default: true|=
+
|p3= visual (Optional): [[Boolean]] - if [[true]] - result is in render scope, [[false]] - simulation scope. Default: [[true]]|=
  
 
| [[Array]] in format <nowiki>[</nowiki>[[vectorDir]], [[vectorUp]]] |= Return value
 
| [[Array]] in format <nowiki>[</nowiki>[[vectorDir]], [[vectorUp]]] |= Return value

Revision as of 22:45, 30 August 2016

Introduced with Arma 3 Development Branch version 1.65
  

Click on the images for descriptions

Introduced in

Game:
Arma 3 Development Branch
Version:
1.65

Description

Description:
Returns vectorDirAndUp of object 1 relative to object 2

Syntax

Syntax:
[object1, object2, visual] call BIS_fnc_vectorDirAndUpRelative
Parameters:
object1: Object
object2: Object
visual (Optional): Boolean - if true - result is in render scope, false - simulation scope. Default: true
Return Value:
Array in format [vectorDir, vectorUp]

Examples

Example 1:
_vectorDirAndUp = [tank, car] call BIS_fnc_vectorDirAndUpRelative;

Additional Information

Execution:
call
Multiplayer:
-
See also:
vectorDirvectorUpsetVectorDirAndUp

Notes

Only post proven facts here. Report bugs on the feedback tracker. Use the talk page or the forums for discussions.
Add New Note | How To


Bottom Section