BIS fnc vectorDirAndUpRelative: Difference between revisions

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m (template:command argument fix)
m (Text replacement - "|= |p3=" to "|Parameter2= |p3=")
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|p1= object1: [[Object]] |=
|p1= object1: [[Object]] |=
|p2= object2: [[Object]] |=
|p2= object2: [[Object]] |Parameter2=
 
|p3= visual (Optional): [[Boolean]] - if [[true]] - result is in render scope, [[false]] - simulation scope. Default: [[true]]|=
|p3= visual (Optional): [[Boolean]] - if [[true]] - result is in render scope, [[false]] - simulation scope. Default: [[true]]|=



Revision as of 02:03, 3 September 2019


Hover & click on the images for description

Description

Description:
Returns vectorDirAndUp of object 1 relative to object 2
Execution:
call
Groups:
Uncategorised

Syntax

Syntax:
[object1, object2, visual] call BIS_fnc_vectorDirAndUpRelative
Parameters:
object1: Object
object2: Object
visual (Optional): Boolean - if true - result is in render scope, false - simulation scope. Default: true
Return Value:
Array in format [vectorDir, vectorUp]

Examples

Example 1:
_vectorDirAndUp = [tank, car] call BIS_fnc_vectorDirAndUpRelative;

Additional Information

See also:
BIS_fnc_attachToRelativeBIS_fnc_weaponDirectionRelativevectorDirvectorUpsetVectorDirAndUp

Notes

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