BIS fnc vectorFromXToY: Difference between revisions

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{{Function|Comments=
{{Function| arma2|1.00|gr1= Vectors| Returns a unit vector that 'points' from ''vector1'' to ''vector2''.
 
| arma2 |Game name=
 
|1.00|Game version=
 
|gr1= Vectors |GROUP1=
 
| Returns a unit vector that 'points' from ''vector1'' to ''vector2''.
This is a very useful function as it can be used with the [[velocity]] command to move an object from one position to another (i.e ''vector1'' to ''vector2'').
This is a very useful function as it can be used with the [[velocity]] command to move an object from one position to another (i.e ''vector1'' to ''vector2'').
{{Informative|ensure both positions are found using [[getPosASL]].}} |Description=
{{Informative|ensure both positions are found using [[getPosASL]].}}<resultant vector> = [<vector1>,<vector2>] call BIS_fnc_vectorFromXToY
 
<resultant vector> = [<vector1>,<vector2>] call BIS_fnc_vectorFromXToY
 
 
| [vector1, vector2] call [[BIS_fnc_vectorFromXToY]] |Syntax=
 
|p1= vector1: [[Array]] |Parameter 1=
 
|p2= vector2: [[Array]] |Parameter 2=
 
| [[Array]] |Return value=


|x1= <code>_resultVector = [<nowiki/>[[getPosASL]] [[vehicle]] [[player]], [[getPosASL]] airTarget] [[call]] [[BIS_fnc_vectorFromXToY]];</code> |Example 1=


| [[velocity]], [[setVelocity]], [[vectorAdd]] |See also=
| [vector1, vector2] call [[BIS_fnc_vectorFromXToY]]|p1= vector1: [[Array]]|p2= vector2: [[Array]]| [[Array]]|x1= <code>_resultVector = [<nowiki/>[[getPosASL]] [[vehicle]] [[player]], [[getPosASL]] airTarget] [[call]] [[BIS_fnc_vectorFromXToY]];</code>| [[velocity]], [[setVelocity]], [[vectorAdd]] |See also=
}}
}}



Revision as of 10:59, 18 January 2021

Hover & click on the images for description

Description

Description:
[vector1, vector2] call BIS_fnc_vectorFromXToY
Execution:
call
Groups:
Vectors

Syntax

Syntax:
Array
Parameters:
vector1: Array
vector2: Array
Return Value:
velocity, setVelocity, vectorAdd

Examples

Example 1:
_resultVector = [getPosASL vehicle player, getPosASL airTarget] call BIS_fnc_vectorFromXToY;

Additional Information

See also:
See also needed

Notes

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