Difference between revisions of "BIS fnc wpAngle"

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{{Function|Comments=
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{{Function| TKOH|1.00|gr1= Waypoints| CIRCLE [[Custom_Waypoints|custom waypoint]].
 
 
| TKOH |Game name=
 
 
 
|1.00|Game version=
 
 
 
|gr1= Waypoints |GROUP1=
 
 
 
| CIRCLE [[Custom_Waypoints|custom waypoint]].
 
  
 
Keep helicopter rotated in given vector toward target.
 
Keep helicopter rotated in given vector toward target.
|DESCRIPTION=
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| [[Custom_Waypoints#Function|arguments]]: [circleLimit, circleBorder, circleDir, customCond, hint]|p1= circleLimit: [[Number]] - what time in seconds must be spent withing limit (default: 0)|Parameter1=
 
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|p2= circleBorder: [[Number]] - precision tolerance (smaller number means more precision) (default: 0.75)|p3= circleDir: [[Number]] or [[Array]] - limit - direction or vector towards target (default: view of 2nd [[crew]] member - left (-90) or right (90))|p4= customCond: [[Code]] - additional condition required for waypoint completion. Passed arguments are [_veh,_target]. (default: {[[true]]})|p5= hint: [[String]] - [[format]]ted hint. %1 is value showing how precise current vector is (in percents), %2 is precent symbol "%1" (default: "%1%2")| [[Nothing]] |RETURNVALUE=
| [[Custom_Waypoints#Function|arguments]]: [circleLimit, circleBorder, circleDir, customCond, hint] |SYNTAX=
 
 
 
|p1= circleLimit: [[Number]] - what time in seconds must be spent withing limit (default: 0)|Parameter1=
 
|p2= circleBorder: [[Number]] - precision tolerance (smaller number means more precision) (default: 0.75) |Parameter2=
 
 
 
|p3= circleDir: [[Number]] or [[Array]] - limit - direction or vector towards target (default: view of 2nd [[crew]] member - left (-90) or right (90)) |PARAMETER3=
 
 
 
|p4= customCond: [[Code]] - additional condition required for waypoint completion. Passed arguments are [_veh,_target]. (default: {[[true]]}) |PARAMETER4=
 
 
 
|p5= hint: [[String]] - [[format]]ted hint. %1 is value showing how precise current vector is (in percents), %2 is precent symbol "%1" (default: "%1%2") |Parameter5=
 
 
 
| [[Nothing]] |RETURNVALUE=
 
 
   
 
   
 
|x1= <code><nowiki>[</nowiki>
 
|x1= <code><nowiki>[</nowiki>
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250,
 
250,
 
60 1, 45 {[[alive]] dude}, "Spotted: %1%2"
 
60 1, 45 {[[alive]] dude}, "Spotted: %1%2"
] [[spawn]] BIS_fnc_wpAngle;</code> |EXAMPLE1=
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] [[spawn]] BIS_fnc_wpAngle;</code>| exec=spawn
 
 
| exec=spawn
 
 
 
| [[:Category:Function Group: Waypoints|Waypoint functions]] |SEEALSO=
 
  
}}
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| [[:Category:Function Group: Waypoints|Waypoint functions]]}}
  
  
 
[[Category:Take_On_Helicopters:_Functions|wpAngle]]
 
[[Category:Take_On_Helicopters:_Functions|wpAngle]]
 
[[Category:Function Group: Waypoints|wpAngle]]
 
[[Category:Function Group: Waypoints|wpAngle]]

Revision as of 10:01, 18 January 2021

Hover & click on the images for description

Description

Description:
CIRCLE custom waypoint. Keep helicopter rotated in given vector toward target.
Execution:
spawn
Groups:
Waypoints

Syntax

Syntax:
arguments: [circleLimit, circleBorder, circleDir, customCond, hint]
Parameters:
circleLimit: Number - what time in seconds must be spent withing limit (default: 0)
circleBorder: Number - precision tolerance (smaller number means more precision) (default: 0.75)
circleDir: Number or Array - limit - direction or vector towards target (default: view of 2nd crew member - left (-90) or right (90))
customCond: Code - additional condition required for waypoint completion. Passed arguments are [_veh,_target]. (default: {true})
hint: String - formatted hint. %1 is value showing how precise current vector is (in percents), %2 is precent symbol "%1" (default: "%1%2")
Return Value:
Nothing

Examples

Example 1:
[ player, position dude, 250, 60 1, 45 {alive dude}, "Spotted: %1%2" ] spawn BIS_fnc_wpAngle;

Additional Information

See also:
Waypoint functions

Notes

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