BIS fnc wpAngle: Difference between revisions

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m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Arguments in MP|Multiplayer Arguments( \("local" or "global"\))?|Effects|Execution|Effects? in MP|Multiplayer Effects(...)
m (Text replacement - "{{Function" to "{{RV|type=function ")
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{{Function| TKOH|1.00|gr1= Waypoints| CIRCLE [[Custom_Waypoints|custom waypoint]].
{{RV|type=function
| TKOH|1.00|gr1= Waypoints| CIRCLE [[Custom_Waypoints|custom waypoint]].


Keep helicopter rotated in given vector toward target.
Keep helicopter rotated in given vector toward target.

Revision as of 12:40, 24 January 2021

Hover & click on the images for description

Description

Description:
Description needed
Execution:
spawn
Groups:
Waypoints

Syntax

Syntax:
Syntax needed
Parameters:
circleLimit: Number - what time in seconds must be spent withing limit (default: 0)
circleBorder: Number - precision tolerance (smaller number means more precision) (default: 0.75)
circleDir: Number or Array - limit - direction or vector towards target (default: view of 2nd crew member - left (-90) or right (90))
customCond: Code - additional condition required for waypoint completion. Passed arguments are [_veh,_target]. (default: {true})
hint: String - formatted hint. %1 is value showing how precise current vector is (in percents), %2 is precent symbol "%1" (default: "%1%2")
Return Value:
Return value needed

Examples

Example 1:
[ player, position dude, 250, 60 1, 45 {alive dude}, "Spotted: %1%2" ] spawn BIS_fnc_wpAngle;

Additional Information

See also:
See also needed

Notes

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