BIS fnc wpCheckpoint: Difference between revisions

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m (Text replacement - " |game1= tkoh |version1= 1.00 |game2= arma3 |version2= 0.50 " to " |game1= tkoh |version1= 1.00 ")
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{{Function| TKOH|1.00|gr1= Waypoints| CHECKPOINT [[Custom_Waypoints|custom waypoint]].
{{RV|type=function


Player has to reach waypoint position with certain precisoon (as opposed to normal [[Mission_Editor:_Waypoints#Move|Move]] waypoint, which became completed in around 500m).
|game1= tkoh
| [[Custom_Waypoints#Function|arguments]]: [posLimit]|p1= posLimit: [[Code]] - time in seconds unit is required to stay withing waypoint completion radius (default: -1)| [[Nothing]] |RETURNVALUE=
|version1= 1.00
 
|x1= <code><nowiki>[</nowiki>[[player]],[[position]] dude,10,2] [[spawn]] BIS_fnc_wpCheckpoint;</code>| exec=spawn


|}}
|gr1= Waypoints


|descr= CHECKPOINT [[Custom_Waypoints|custom waypoint]].


[[Category:Take_On_Helicopters:_Functions|wpCheckpoint]]
Player has to reach waypoint position with certain precision (as opposed to normal [[Mission_Editor:_Waypoints#Move|Move]] waypoint, which became completed in around 500m).
[[Category:Function Group: Waypoints|wpCheckpoint]]
 
|exec= spawn
 
|s1= [[Custom_Waypoints#Function|arguments]]: [posLimit]
 
|p1= posLimit: [[Code]] - time in seconds unit is required to stay withing waypoint completion radius (default: -1)
 
|r1= [[Nothing]]
 
|x1= <code>[<nowiki/>[[player]],[[position]] dude,10,2] [[spawn]] BIS_fnc_wpCheckpoint;</code>
 
|seealso=
}}

Revision as of 18:53, 14 June 2021

Hover & click on the images for description

Description

Description:
CHECKPOINT custom waypoint. Player has to reach waypoint position with certain precision (as opposed to normal Move waypoint, which became completed in around 500m).
Execution:
spawn
Groups:
Waypoints

Syntax

Syntax:
arguments: [posLimit]
Parameters:
posLimit: Code - time in seconds unit is required to stay withing waypoint completion radius (default: -1)
Return Value:
Nothing

Examples

Example 1:
[player,position dude,10,2] spawn BIS_fnc_wpCheckpoint;

Additional Information

See also:
See also needed

Notes

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