BIS fnc wpCheckpoint: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
(Created page with "{{Function|= Comments ____________________________________________________________________________________________ | TKOH |= Game name |1.00|= Game version ____________________...")
 
mNo edit summary
Line 20: Line 20:
____________________________________________________________________________________________
____________________________________________________________________________________________
   
   
|x1= <code><nowiki>[</nowiki>[[player]],[[position]] dude,10,[2]] [[spawn]] BIS_fnc_wpCheckpoint;</code> |= Example 1
|x1= <code><nowiki>[</nowiki>[[player]],[[position]] dude,10,2] [[spawn]] BIS_fnc_wpCheckpoint;</code> |= Example 1


____________________________________________________________________________________________
____________________________________________________________________________________________

Revision as of 14:19, 27 October 2011

Hover & click on the images for description

Description

Description:
CHECKPOINT custom waypoint. Player has to reach waypoint position with certain precisoon (as opposed to normal Move waypoint, which became completed in around 500m).
Execution:
spawn
Groups:
Uncategorised

Syntax

Syntax:
arguments: [posLimit]
Parameters:
posLimit: Code - time in seconds unit is required to stay withing waypoint completion radius (default: -1)
Return Value:
Nothing

Examples

Example 1:
[player,position dude,10,2] spawn BIS_fnc_wpCheckpoint;

Additional Information

See also:
See also needed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Bottom Section