Difference between revisions of "BIS fnc wpCheckpoint"

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "|= Game version" to "|Game version=")
m (Text replacement - "|Game version=" to "|Game version= |gr1= Waypoints |GROUP1=")
 
(One intermediate revision by the same user not shown)
Line 5: Line 5:
  
 
|1.00|Game version=
 
|1.00|Game version=
 +
 +
|gr1= Waypoints |GROUP1=
 
____________________________________________________________________________________________
 
____________________________________________________________________________________________
  
Line 15: Line 17:
 
| [[Custom_Waypoints#Function|arguments]]: [posLimit] |SYNTAX=
 
| [[Custom_Waypoints#Function|arguments]]: [posLimit] |SYNTAX=
  
|p1= posLimit: [[Code]] - time in seconds unit is required to stay withing waypoint completion radius (default: -1) |=
+
|p1= posLimit: [[Code]] - time in seconds unit is required to stay withing waypoint completion radius (default: -1) |Parameter1=
  
 
| [[Nothing]] |RETURNVALUE=
 
| [[Nothing]] |RETURNVALUE=

Latest revision as of 10:43, 4 October 2020

Introduced with Take On Helicopters version 1.001.00
Hover & click on the images for descriptions

Description

Description:
CHECKPOINT custom waypoint. Player has to reach waypoint position with certain precisoon (as opposed to normal Move waypoint, which became completed in around 500m).

Syntax

Syntax:
arguments: [posLimit]
Parameters:
posLimit: Code - time in seconds unit is required to stay withing waypoint completion radius (default: -1)
Return Value:
Nothing

Examples

Example 1:
[player,position dude,10,2] spawn BIS_fnc_wpCheckpoint;

Additional Information

Execution:
spawn
See also:
See also needed
Groups:
Waypoints

Notes

i
Only post proven facts here. Report bugs on the Feedback Tracker and discuss on the Arma Discord or on the Forums.

Notes

Bottom Section