BIS fnc wpCheckpoint: Difference between revisions

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m (Text replacement - "|Game version=" to "|Game version= |gr1= Waypoints |GROUP1=")
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{{Function|Comments=
{{Function|Comments=
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| TKOH |Game name=
| TKOH |Game name=
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|gr1= Waypoints |GROUP1=
|gr1= Waypoints |GROUP1=
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| CHECKPOINT [[Custom_Waypoints|custom waypoint]].
| CHECKPOINT [[Custom_Waypoints|custom waypoint]].
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Player has to reach waypoint position with certain precisoon (as opposed to normal [[Mission_Editor:_Waypoints#Move|Move]] waypoint, which became completed in around 500m).
Player has to reach waypoint position with certain precisoon (as opposed to normal [[Mission_Editor:_Waypoints#Move|Move]] waypoint, which became completed in around 500m).
  |DESCRIPTION=
  |DESCRIPTION=
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| [[Custom_Waypoints#Function|arguments]]: [posLimit] |SYNTAX=
| [[Custom_Waypoints#Function|arguments]]: [posLimit] |SYNTAX=
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| [[Nothing]] |RETURNVALUE=
| [[Nothing]] |RETURNVALUE=
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|x1= <code><nowiki>[</nowiki>[[player]],[[position]] dude,10,2] [[spawn]] BIS_fnc_wpCheckpoint;</code> |EXAMPLE1=
|x1= <code><nowiki>[</nowiki>[[player]],[[position]] dude,10,2] [[spawn]] BIS_fnc_wpCheckpoint;</code> |EXAMPLE1=


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| exec=spawn |=
| exec=spawn |=



Revision as of 01:06, 17 January 2021

Hover & click on the images for description

Description

Description:
CHECKPOINT custom waypoint. Player has to reach waypoint position with certain precisoon (as opposed to normal Move waypoint, which became completed in around 500m).
Execution:
spawn
Groups:
Waypoints

Syntax

Syntax:
arguments: [posLimit]
Parameters:
posLimit: Code - time in seconds unit is required to stay withing waypoint completion radius (default: -1)
Return Value:
Nothing

Examples

Example 1:
[player,position dude,10,2] spawn BIS_fnc_wpCheckpoint;

Additional Information

See also:
See also needed

Notes

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Notes

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