BIS fnc wpSteady: Difference between revisions

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{{Function|= Comments
{{RV|type=function
____________________________________________________________________________________________


| TKOH |= Game name
|game1= tkoh
|version1= 1.00


|1.00|= Game version
|gr1= Waypoints
____________________________________________________________________________________________


| FLY STEADY [[Custom_Waypoints|custom waypoint]].
|exec= spawn
 
|descr= FLY STEADY [[Custom_Waypoints|custom waypoint]].


Keep helicopter's pitch, bank, relative velocity a relative vector in given limits
Keep helicopter's pitch, bank, relative velocity a relative vector in given limits
|DESCRIPTION=
____________________________________________________________________________________________


| [[Custom_Waypoints#Function|arguments]]: [limitArray,failLimit,failCode,warningCode,positiveCode] |SYNTAX=
|s1= [[Custom_Waypoints#Function|arguments]]: [limitArray, failLimit, failCode, warningCode, positiveCode]
 
|p1= limitArray: [[Array]] - in format [deltaVelocity, deltaVector, vector]:
* deltaVelocity: [[Number]] - how much can [[velocity]] change (default: 20)
* deltaVector: [[Number]] - how much can vector direction change (default: 1.5)
* vector: [[Number]] - absolute vector limits for pitch and bank in degrees (default: 45)
 
|p2= failLimit: [[Number]] - what time in seconds spent outside of limits will lead to fail (default: -1)
 
|p3= failCode: [[Code]] - code executed when waypoint fails - time spent outside of limits reached failLimit (default: {})


|p1= limitArray: [[Array]] - in format [deltaVelocity,deltaVector,vector]
|p4= warningCode: [[Code]] - code [[spawn]]ed every time vehicle is outside of limits (default: {})
<br />deltaVelocity: [[Number]] - how much can [[velocity]] change (default: 20)
<br />deltaVector: [[Number]] - how much can vector direction change (default: 1.5)
<br />vector: [[Number]] - absolute vector limits for pitch and bank in degrees (default: 45)
|=


|p2= failLimit: [[Number]] - what time in seconds spent outside of limits will lead to fail (default: -1) |=
|p5= positiveCode: [[Code]] - code [[spawn]]ed every time vehicle is inside of limits (default: {})
|p3= failCode: [[Code]] - code executed when waypoint fails - time spent outside of limits reached failLimit (default: {}) |=
|p4= warningCode: [[Code]] - code [[spawn]]ed every time vehicle is outside of limits (default: {}) |=
|p5= positiveCode: [[Code]] - code [[spawn]]ed every time vehicle is inside of limits (default: {}) |=


| [[Nothing]] |RETURNVALUE=
|r1= [[Nothing]]
____________________________________________________________________________________________
 
 
|x1= <code>[
|x1= <code><nowiki>[</nowiki>
[[player]],
[[player]],
[[position]] dude,
[[position]] dude,
[[nil]],
[[nil]],
[15,1.3,30], 10, {[[hintC]] "You failed";}, {[[hint]] "Watch out!";}, {[[hint]] "Good";}
[15,1.3,30], 10, { [[hintC]] "You failed"; }, { [[hint]] "Watch out!"; }, { [[hint]] "Good"; }
] [[spawn]] BIS_fnc_wpSteady;</code> |EXAMPLE1=
] [[spawn]] [[BIS_fnc_wpSteady]];</code>
 
____________________________________________________________________________________________
| exec=spawn |=
 
| |SEEALSO=


|seealso=
}}
}}
<h3 style="display:none">Notes</h3>
<dl class="command_description">
<!-- Note Section BEGIN -->
<!-- Note Section END -->
</dl>
<h3 style="display:none">Bottom Section</h3>
[[Category:Take_On_Helicopters:_Functions|wpSteady]]
[[Category:Function Group: Waypoints|wpSteady]]

Revision as of 23:35, 7 August 2021

Hover & click on the images for description

Description

Description:
FLY STEADY custom waypoint. Keep helicopter's pitch, bank, relative velocity a relative vector in given limits
Execution:
spawn
Groups:
Waypoints

Syntax

Syntax:
arguments: [limitArray, failLimit, failCode, warningCode, positiveCode]
Parameters:
limitArray: Array - in format [deltaVelocity, deltaVector, vector]:
  • deltaVelocity: Number - how much can velocity change (default: 20)
  • deltaVector: Number - how much can vector direction change (default: 1.5)
  • vector: Number - absolute vector limits for pitch and bank in degrees (default: 45)
failLimit: Number - what time in seconds spent outside of limits will lead to fail (default: -1)
failCode: Code - code executed when waypoint fails - time spent outside of limits reached failLimit (default: {})
warningCode: Code - code spawned every time vehicle is outside of limits (default: {})
positiveCode: Code - code spawned every time vehicle is inside of limits (default: {})
Return Value:
Nothing

Examples

Example 1:
[ player, position dude, nil, [15,1.3,30], 10, { hintC "You failed"; }, { hint "Watch out!"; }, { hint "Good"; } ] spawn BIS_fnc_wpSteady;

Additional Information

See also:
See also needed

Notes

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Only post proven facts here! Add Note