BIS fnc wpSteady: Difference between revisions
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{{ | {{RV|type=function | ||
| | |game1= tkoh | ||
|version1= 1.00 | |||
| | |gr1= Waypoints | ||
| FLY STEADY [[Custom_Waypoints|custom waypoint]]. | |exec= spawn | ||
|descr= FLY STEADY [[Custom_Waypoints|custom waypoint]]. | |||
Keep helicopter's pitch, bank, relative velocity a relative vector in given limits | Keep helicopter's pitch, bank, relative velocity a relative vector in given limits | ||
| [[Custom_Waypoints#Function|arguments]]: [limitArray,failLimit,failCode,warningCode,positiveCode] | | |s1= [[Custom_Waypoints#Function|arguments]]: [limitArray, failLimit, failCode, warningCode, positiveCode] | ||
|p1= limitArray: [[Array]] - in format [deltaVelocity, deltaVector, vector]: | |||
* deltaVelocity: [[Number]] - how much can [[velocity]] change (default: 20) | |||
* deltaVector: [[Number]] - how much can vector direction change (default: 1.5) | |||
* vector: [[Number]] - absolute vector limits for pitch and bank in degrees (default: 45) | |||
|p2= failLimit: [[Number]] - what time in seconds spent outside of limits will lead to fail (default: -1) | |||
|p3= failCode: [[Code]] - code executed when waypoint fails - time spent outside of limits reached failLimit (default: {}) | |||
| | |p4= warningCode: [[Code]] - code [[spawn]]ed every time vehicle is outside of limits (default: {}) | ||
|p5= positiveCode: [[Code]] - code [[spawn]]ed every time vehicle is inside of limits (default: {}) | |||
|p5= positiveCode: [[Code]] - code [[spawn]]ed every time vehicle is inside of limits (default: {}) | |||
| [[Nothing]] | |r1= [[Nothing]] | ||
|x1= <code>[ | |||
|x1= <code | |||
[[player]], | [[player]], | ||
[[position]] dude, | [[position]] dude, | ||
[[nil]], | [[nil]], | ||
[15,1.3,30], 10, {[[hintC]] "You failed";}, {[[hint]] "Watch out!";}, {[[hint]] "Good";} | [15,1.3,30], 10, { [[hintC]] "You failed"; }, { [[hint]] "Watch out!"; }, { [[hint]] "Good"; } | ||
] [[spawn]] BIS_fnc_wpSteady;</code> | ] [[spawn]] [[BIS_fnc_wpSteady]];</code> | ||
|seealso= | |||
}} | }} | ||
Revision as of 23:35, 7 August 2021
Description
- Description:
- FLY STEADY custom waypoint. Keep helicopter's pitch, bank, relative velocity a relative vector in given limits
- Execution:
- spawn
- Groups:
- Waypoints
Syntax
- Syntax:
- arguments: [limitArray, failLimit, failCode, warningCode, positiveCode]
- Parameters:
- limitArray: Array - in format [deltaVelocity, deltaVector, vector]:
- failLimit: Number - what time in seconds spent outside of limits will lead to fail (default: -1)
- failCode: Code - code executed when waypoint fails - time spent outside of limits reached failLimit (default: {})
- warningCode: Code - code spawned every time vehicle is outside of limits (default: {})
- positiveCode: Code - code spawned every time vehicle is inside of limits (default: {})
- Return Value:
- Nothing
Examples
- Example 1:
[ player, position dude, nil, [15,1.3,30], 10, { hintC "You failed"; }, { hint "Watch out!"; }, { hint "Good"; } ] spawn BIS_fnc_wpSteady;
Additional Information
- See also:
- See also needed
Notes
-
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