Difference between revisions of "BIS fnc wpSteady"

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m (Text replacement - " \| *([^= ]+) +\| *p1 *=" to " |s1= $1 |p1=")
m (Text replacement - " |r1=[[" to " |r1= [[")
 
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{{RV|type=function
 
{{RV|type=function
  
| tkoh
+
|game1= tkoh
|1.00
+
|version1= 1.00
  
|game2= arma3
+
|gr1= Waypoints
|version2= 0.50
 
  
|gr1= Waypoints
+
|exec= spawn
  
| FLY STEADY [[Custom_Waypoints|custom waypoint]].
+
|descr= FLY STEADY [[Custom_Waypoints|custom waypoint]].
  
 
Keep helicopter's pitch, bank, relative velocity a relative vector in given limits
 
Keep helicopter's pitch, bank, relative velocity a relative vector in given limits
  
|s1= [[Custom_Waypoints#Function|arguments]]: [limitArray,failLimit,failCode,warningCode,positiveCode]
+
|s1= [[Custom_Waypoints#Function|arguments]]: [limitArray, failLimit, failCode, warningCode, positiveCode]
  
|p1= limitArray: [[Array]] - in format [deltaVelocity,deltaVector,vector]
+
|p1= limitArray: [[Array]] - in format [deltaVelocity, deltaVector, vector]:
<br>deltaVelocity: [[Number]] - how much can [[velocity]] change (default: 20)
+
* deltaVelocity: [[Number]] - how much can [[velocity]] change (default: 20)
<br>deltaVector: [[Number]] - how much can vector direction change (default: 1.5)
+
* deltaVector: [[Number]] - how much can vector direction change (default: 1.5)
<br>vector: [[Number]] - absolute vector limits for pitch and bank in degrees (default: 45)
+
* vector: [[Number]] - absolute vector limits for pitch and bank in degrees (default: 45)
  
 
|p2= failLimit: [[Number]] - what time in seconds spent outside of limits will lead to fail (default: -1)
 
|p2= failLimit: [[Number]] - what time in seconds spent outside of limits will lead to fail (default: -1)
Line 28: Line 27:
 
|p5= positiveCode: [[Code]] - code [[spawn]]ed every time vehicle is inside of limits (default: {})
 
|p5= positiveCode: [[Code]] - code [[spawn]]ed every time vehicle is inside of limits (default: {})
  
|r1=[[Nothing]]
+
|r1= [[Nothing]]
  
|x1= <code><nowiki>[</nowiki>
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|x1= <code>[
 
[[player]],
 
[[player]],
 
[[position]] dude,
 
[[position]] dude,
 
[[nil]],
 
[[nil]],
[15,1.3,30], 10, {[[hintC]] "You failed";}, {[[hint]] "Watch out!";}, {[[hint]] "Good";}
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[15,1.3,30], 10, { [[hintC]] "You failed"; }, { [[hint]] "Watch out!"; }, { [[hint]] "Good"; }
] [[spawn]] BIS_fnc_wpSteady;</code>
+
] [[spawn]] [[BIS_fnc_wpSteady]];</code>
  
|exec=spawn
+
|seealso=
 
}}
 
}}
 
[[Category:Take_On_Helicopters:_Functions|wpSteady]]
 
[[Category:Function Group: Waypoints|wpSteady]]
 

Latest revision as of 22:35, 7 August 2021

Hover & click on the images for description

Description

Description:
FLY STEADY custom waypoint. Keep helicopter's pitch, bank, relative velocity a relative vector in given limits
Execution:
spawn
Groups:
Waypoints

Syntax

Syntax:
arguments: [limitArray, failLimit, failCode, warningCode, positiveCode]
Parameters:
limitArray: Array - in format [deltaVelocity, deltaVector, vector]:
  • deltaVelocity: Number - how much can velocity change (default: 20)
  • deltaVector: Number - how much can vector direction change (default: 1.5)
  • vector: Number - absolute vector limits for pitch and bank in degrees (default: 45)
failLimit: Number - what time in seconds spent outside of limits will lead to fail (default: -1)
failCode: Code - code executed when waypoint fails - time spent outside of limits reached failLimit (default: {})
warningCode: Code - code spawned every time vehicle is outside of limits (default: {})
positiveCode: Code - code spawned every time vehicle is inside of limits (default: {})
Return Value:
Nothing

Examples

Example 1:
[ player, position dude, nil, [15,1.3,30], 10, { hintC "You failed"; }, { hint "Watch out!"; }, { hint "Good"; } ] spawn BIS_fnc_wpSteady;

Additional Information

See also:
See also needed

Notes

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