BIS fnc wpTransport: Difference between revisions

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Player must pick up group of units in their location. Get in AI pathfinding is supressed (to avoid unwanted behaviour on building roofs), units are teleported into player's vehicle instead.
Player must pick up group of units in their location. Get in AI pathfinding is supressed (to avoid unwanted behaviour on building roofs), units are teleported into player's vehicle instead.
  |= Description
  |DESCRIPTION=
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| [[Custom_Waypoints#Function|arguments]]: none |= Syntax
| [[Custom_Waypoints#Function|arguments]]: none |SYNTAX=


| [[Nothing]] |= Return value
| [[Nothing]] |RETURNVALUE=
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|x1= <code><nowiki>[</nowiki>[[player]],dude,100] [[spawn]] BIS_fnc_wpTransport;</code> |= Example 1
|x1= <code><nowiki>[</nowiki>[[player]],dude,100] [[spawn]] BIS_fnc_wpTransport;</code> |EXAMPLE1=


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| exec=spawn |=
| exec=spawn |=


| |= See also
| |SEEALSO=


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}}

Revision as of 15:34, 7 April 2019

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Description

Description:
TRANSPORT custom waypoint. Player must pick up group of units in their location. Get in AI pathfinding is supressed (to avoid unwanted behaviour on building roofs), units are teleported into player's vehicle instead.
Execution:
spawn
Groups:
Uncategorised

Syntax

Syntax:
arguments: none
Return Value:
Nothing

Examples

Example 1:
[player,dude,100] spawn BIS_fnc_wpTransport;

Additional Information

See also:
See also needed

Notes

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Only post proven facts here! Add Note

Notes

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