Bohemia Interactive Simulations: Difference between revisions

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[[Category:Virtual_Battlespace]]
[[Category:Virtual_Battlespace]]
'''Bohemia Interactive Australia''' (BIA) is located in Anna Bay, Australia. BIA was formed in 2002 as an initiative of both David Lagettie (Seventh - whos music features in the soundtrack for OFP) and BIS. Since formation, BIA has developed and released Virtual Battlespace 1 (VBS1) and the military history product Australians In Vietnam. BIA is currently developing Virtual Battlespace 2 (VBS2) for relelease in Q2 2007.
'''Bohemia Interactive Australia''' (BIA) was formed in 2001 as an initiative of both David Lagettie (of the band Seventh, whose music features in the soundtrack for OFP) and BIS. BIA has released numerous serious games including the Virtual Battlespace series (VBS1, VBS2) and the ‘Australians In Vietnam’ military history product. BIA has also recently released the Aircrewman Virtual Reality Simulator (AVRS), their first hardware-based simulation system developed under contract to the Australian Defence Force.


BIA currently supports numerous military organisations who use VBS1, including the Australian Defence Force (ADF), United States Marine Corps (USMC) and the Canadian Armed Forces (CAF). BIA also performs and coordinates contract work for professional users of the VBS product range.


Projects underway include:
Virtual Battlespace (VBS) is a fully interactive, commercial-off-the-shelf (COTS), three-dimensional training system providing a premium synthetic environment suitable for a wide range of military (or similar) training and experimentation purposes. Within the VBS Real Virtuality 3D engine, a participant views the virtual environment from the first-person perspective and is able to move, interact and otherwise operate as he or she would in real life. VBS participants may operate weaponry, drive vehicles, and fly aircraft within the simulation for any training or analytical purpose. Any real-world environment can be replicated within the simulation.


*[[Loadmaster Virtual Reality Simulation]]
*Shoal Water Bay Training Area and Urban Operations Training Facility Terrain Development
*VBS2 Virtual Tool Kit (VTK)


Previous projects completed include:
VBS offers large, realistic terrain areas and the ability to operate a myriad of land, sea, and air vehicles. VBS is currently used by a number of military organizations worldwide, including the Australian Defence Force (ADF), the United States Marine Corps (USMC) and the UK MoD.


*As Samawah and Bagdhad Green Zone Terrain Development
*VBS1 Convoy Trainer (including [http://virtualbattlespace.com/store/product_info.php?cPath=23&products_id=44&osCsid=3d576bbd41308b907227b78d7fc7d215 Instructor Interface])
*[http://virtualbattlespace.com/store/product_info.php?cPath=23&products_id=45&osCsid=3d576bbd41308b907227b78d7fc7d215 VBS1 AAR] and [http://virtualbattlespace.com/store/product_info.php?cPath=23&products_id=37&osCsid=3d576bbd41308b907227b78d7fc7d215 Observer] Enhancements


Applications of VBS include collective training (such as combined arms, MOUT, infantry minor tactics), individual training (such as loadmaster training, mortar training, forward observer training, navigation), experimentation and analysis, as well as terrain and 3D model visualization and walkthroughs for AO familiarization.
VBS is based on the commercial gaming engine Real Virtuality created by Bohemia Interactive. It can be specifically tailored to meet the individual needs of military, law enforcement, homeland defense, and first responder training environments. VBS is designed for deployment on networked laptops or desktop PCs, allowing large numbers of participants to operate within the Virtual Battlespace. VBS is shipped with data logging and after-action review (AAR) functionality and also a graphical mission editor. VBS is HLA and DIS compliant.
BIA has a proven record at delivering on time and on budget, having completed numerous development projects for government agencies around the world. BI can quickly develop models or terrain, modify the simulation engine to suit new requirements, integrate new hardware, provide training courses for VBS2 operators or administrators and also deliver varying levels of product support.


== See Also ==
== See Also ==


[[Virtual Battlespace: Australians in Vietnam]]
[[Virtual Battlespace: Australians in Vietnam]]
[http://www.vbs2.com/ Official site - VBS2]

Revision as of 01:26, 21 August 2012

Bohemia Interactive Australia (BIA) was formed in 2001 as an initiative of both David Lagettie (of the band Seventh, whose music features in the soundtrack for OFP) and BIS. BIA has released numerous serious games including the Virtual Battlespace series (VBS1, VBS2) and the ‘Australians In Vietnam’ military history product. BIA has also recently released the Aircrewman Virtual Reality Simulator (AVRS), their first hardware-based simulation system developed under contract to the Australian Defence Force.


Virtual Battlespace (VBS) is a fully interactive, commercial-off-the-shelf (COTS), three-dimensional training system providing a premium synthetic environment suitable for a wide range of military (or similar) training and experimentation purposes. Within the VBS Real Virtuality 3D engine, a participant views the virtual environment from the first-person perspective and is able to move, interact and otherwise operate as he or she would in real life. VBS participants may operate weaponry, drive vehicles, and fly aircraft within the simulation for any training or analytical purpose. Any real-world environment can be replicated within the simulation.


VBS offers large, realistic terrain areas and the ability to operate a myriad of land, sea, and air vehicles. VBS is currently used by a number of military organizations worldwide, including the Australian Defence Force (ADF), the United States Marine Corps (USMC) and the UK MoD.


Applications of VBS include collective training (such as combined arms, MOUT, infantry minor tactics), individual training (such as loadmaster training, mortar training, forward observer training, navigation), experimentation and analysis, as well as terrain and 3D model visualization and walkthroughs for AO familiarization.


VBS is based on the commercial gaming engine Real Virtuality created by Bohemia Interactive. It can be specifically tailored to meet the individual needs of military, law enforcement, homeland defense, and first responder training environments. VBS is designed for deployment on networked laptops or desktop PCs, allowing large numbers of participants to operate within the Virtual Battlespace. VBS is shipped with data logging and after-action review (AAR) functionality and also a graphical mission editor. VBS is HLA and DIS compliant.


BIA has a proven record at delivering on time and on budget, having completed numerous development projects for government agencies around the world. BI can quickly develop models or terrain, modify the simulation engine to suit new requirements, integrate new hardware, provide training courses for VBS2 operators or administrators and also deliver varying levels of product support.

See Also

Virtual Battlespace: Australians in Vietnam

Official site - VBS2