CfgAmmo Config Reference

From Bohemia Interactive Community
Revision as of 02:21, 7 January 2007 by TeRp (talk | contribs)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

Template:Stub

Introduction

A

audibleFire

Float

audibleFire=5.0000;

airLock

Boolean
Description: Declares if ammo can lock on air targets.
Values: 0 = can not lock on air vehicles, 1 = can lock on air vehicles.

airLock=1;

C

cartridge

String
Description: Declares the path to the cartridge model, which may be ejected on each shot.

cartridge="FxCartridge";

canLock

Integer
Description: Declares if ammo is able to lock (necessary for airLock, irLock & laserLock)
Values: 0 = false, 1 = cadet mode only, 2 = always.

canLock=0;

cost

Float
Description: ?

cost=1;

CraterEffects

String
Description: Declares which crater effect to spawn on hit on ground.
Values: BombCrater, ExploAmmoCrater, GrenadeCrater, ImpactEffectsBig, MissileCrater, ShellCrater

CraterEffects="ExploAmmoCrater";

D

deflecting

ArmA Integer
Description: Declares if ammo is deflecting.

deflecting=10;

E

explosionEffects

String
Description: Declares which explosion effect to spawn on hit.
Values: BombExplosion, ExploAmmoExplosion, ExplosionEffects, GrenadeExplosion

explosionEffects="ExploAmmoExplosion";

explosionTime

Integer
Description: Declares after how many seconds ammo will explode (e.g. used on timed hand grenades).

explosionTime=5;

explosive

Boolean
Description: Declares if ammo is explosive.

explosive=0;

H

hit

Float
Description: Damage on hit.

hit=8;

I

indirectHit

Float
Description: Damage in indirectHitRange.

indirectHit=8;

indirectHitRange

Float
Description: Radius in metres where indirectHit damage is caused.

indirectHit=8;

irLock

Boolean
Description: Declares if ammo can lock on IR-targets.
Values: 0 = can not lock on IR-targets, 1 = can lock on IR-targets.

irLock=0;

L

laserLock

Boolean
Description: Declares if ammo can lock on laser designator.
Values: 0 = can not lock on laser designator, 1 = can lock on laser designator.

laserLock=0;

lightColor[]

Array
Description: Declares color of light (e.g. on flares).

lightColor[]={1,1,1,0};

M

maneuvrability

Float
Description: Declares maneuvrability of ammo (?).

manueuvrability=30;

manualControl

Boolean
Description: Declares if ammo can be controlled by the player during flight (?).

manualControl=0;

maxControlRange

Integer
Description: Declares in which disctance to player ammo can be controlled during flight (?).

maxControlRange=5000;

maxSpeed

Integer
Description: Declares the maximum speed (m/s).

maxSpeed=241;

model

String
Description: Declares path to model.

model="/ca/weapons/bullet"

P

proxyShape

String
Description: Declares the model of this weapon used in proxies on vehicles.

proxyShape="\ca\air\sidewinder_proxy";

S

simulation

String
Description: Declares simulation type.
Possible values: refer to Models & Classnames: Simulation Types for a list of all supported simulation types.

simulation="shotShell";

simulationStep

Float
Description: ?

simulationStep=0.050000;

sound...

...Hit

...Fly

supersonicCrackNear

ArmA Array
Description: Declares sound and volume of the supersonic crack (near the player). Supersonic crack will only occur if ammo is flying with supersonic speed.

supersonicCrackNear[]={"\ca\Weapons\Data\Sound\supersonic_crack_close.wss",1,1};

supersonicCrackFar

ArmA Array
Description: Declares sound and volume of the supersonic crack (far). Supersonic crack will only occur if ammo is flying with supersonic speed.

supersonicCrackFar[]={"\ca\Weapons\Data\Sound\supersonic_crack_50meters.wss",1,1};

T

thrust

Float
Description:

thrust=2000;

thrustTime

Float
Description:

thrustTime=0.200000;

timeToLive

Integer
Description: ?

timeToLive=4;

tracerColor[]

Array Description: Declares tracer color, format is {Red,Yellow,Green,Transparency}.

tracerColor[]={1.00,0.00,0.00,0.40};

tracerColorR[]

Array

tracerColorR[]={1.00,0.00,0.00,0.40};

trackLead

ArmA Float
Description: ?

trackLead=0;

trackOversteer

ArmA Float
Description: ?

trackOversteer=5.000000;

typicalSpeed

ArmA Integer
Description: ?

typicalSpeed=120;

V

visibleFire

Float
Description: ?

visibleFire=18;

visibleFireTime

Integer
Description: ?

visibleFireTime=18;