CfgVehicleClasses

From Bohemia Interactive Community
Jump to navigation Jump to search


cfgVehicleClasses is the new way of using custom vehicleClasses in Armed Assault.

The cfgVehicleClasses entry

The way this functions is by a seperate cfgVehicleClasses entry, somewhere before the cfgVehicles.

It would appear like so:

class cfgVehicleClasses
{
	class MyClass
	{
		displayName = "My Addons";
	};
};

The vehicleClass entry

In the cfgVehicleClasses entry for your addon, you would insert


vehicleClass = "MyClass";


Example Config

Here is an example config.cpp with correct use of cfgVehicelClasses:

// some basic defines
#define TEast 0
#define TWest 1
#define TGuerrila 2
#define TCivilian 3
#define TSideUnknown 4
#define TEnemy 5
#define TFriendly 6
#define TLogic 7

#define true 1
#define false 0

// type scope
#define private 0
#define protected 1
#define public 2

#define WeaponNoSlot				0// dummy weapons
#define WeaponSlotPrimary		1// primary weapons
#define WeaponSlotSecondary	16// secondary weapons
#define WeaponSlotItem			256// items
#define WeaponSlotBinocular	4096// binocular
#define WeaponHardMounted		65536

class CfgPatches
{
	class MySoldier
	{
		units[] = {"MySoldier"};
		requiredAddons[] = {};
		weapons[] = {};
		requiredVersion = 1.00;
	};
};
class CfgVehicleClasses
{
	class MySoldierClass
	{
		displayName = "My Soldiers";
	};
};

class cfgVehicles
{
	class All {};
	class AllVehicles: All {};
	class Land: AllVehicles {};
	class Man:Land {};
	class CAManBase: Man {};
	class SoldierWB: CAManBase {};
	class MySoldier: SoldierWB
	{
		displayName="My Soldier";
		vehicleClass = "MySoldierClass";
		weapons[]={"M4AIM","M9","Throw","Put"};
		magazines[]={"30Rnd_556x45_Stanag","15Rnd_9x19_M9","15Rnd_9x19_M9"};
		
	};
};


Result

The end result would appear somewhat like this:

cfgVehicleClasses Result