Difference between revisions of "Crash Files"

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(→‎Common Errors and Warnings: Added "Serialization of Control variables is not implemented")
m (Text replacement - "{{colorball" to "{{Colorball")
Line 121: Line 121:
 
| ''Warning Message: Picture iconmanleader not found''
 
| ''Warning Message: Picture iconmanleader not found''
 
| An image or icon was not found.
 
| An image or icon was not found.
| <center>{{colorball|green}} </center>
+
| <center>{{Colorball|green}} </center>
 
|-
 
|-
 
| ''Updating base class RscShortcutButton->RscButton...'' || Caused by inheriting from wrong config while modifiying an existing base class. Currently {{arma3}} has a lot of these issues out of the box.
 
| ''Updating base class RscShortcutButton->RscButton...'' || Caused by inheriting from wrong config while modifiying an existing base class. Currently {{arma3}} has a lot of these issues out of the box.
| <center>{{colorball|red}} </center>
+
| <center>{{Colorball|red}} </center>
 
|-
 
|-
 
| ''Cannot delete class B_KickOff, it is referenced somewhere (used as a base class probably).'' || Attempt to delete a class failed.
 
| ''Cannot delete class B_KickOff, it is referenced somewhere (used as a base class probably).'' || Attempt to delete a class failed.
| <center>{{colorball|red}} </center>
+
| <center>{{Colorball|red}} </center>
 
|-
 
|-
 
| ''SimulWeather - Cloud Renderer - noise texture file is not specified!'' ||  |
 
| ''SimulWeather - Cloud Renderer - noise texture file is not specified!'' ||  |
| <center>{{colorball|gray}} </center>
+
| <center>{{Colorball|gray}} </center>
 
|-
 
|-
 
| ''Warning: looped for animation: a3\anims_f_epa\data\anim\sdr\cts\hubcleaned\briefing\hubbriefing_loop.rtm differs (looped now 0)! MoveName: hubbriefing_ext'' ||
 
| ''Warning: looped for animation: a3\anims_f_epa\data\anim\sdr\cts\hubcleaned\briefing\hubbriefing_loop.rtm differs (looped now 0)! MoveName: hubbriefing_ext'' ||
| <center>{{colorball|red}} </center>
+
| <center>{{Colorball|red}} </center>
 
|-
 
|-
 
| ''a3\characters_f\proxies\flag.p3d: No geometry and no visual shape'' ||  |
 
| ''a3\characters_f\proxies\flag.p3d: No geometry and no visual shape'' ||  |
| <center>{{colorball|green}} </center>
+
| <center>{{Colorball|green}} </center>
 
|-
 
|-
 
| ''B_LSV_01_unarmed_F: mainturret - unknown animation source mainturret'' ||  |
 
| ''B_LSV_01_unarmed_F: mainturret - unknown animation source mainturret'' ||  |
| <center>{{colorball|green}} </center>
+
| <center>{{Colorball|green}} </center>
 
|-
 
|-
 
| ''No face for B Alpha 1-4:1''<br>''No speaker given for 'Sotiris Zenon''' ||  |
 
| ''No face for B Alpha 1-4:1''<br>''No speaker given for 'Sotiris Zenon''' ||  |
| <center>{{colorball|green}} </center>
+
| <center>{{Colorball|green}} </center>
 
|-
 
|-
 
| ''Strange convex component08 in a3\weapons_f_enoch\rifles\msbs\msbs65_ubs_f.p3d:geometryView'' ||  |
 
| ''Strange convex component08 in a3\weapons_f_enoch\rifles\msbs\msbs65_ubs_f.p3d:geometryView'' ||  |
| <center>{{colorball|green}} </center>
+
| <center>{{Colorball|green}} </center>
 
|-
 
|-
 
| ''hidebullet_001 - unknown animation source codrivermuzzle_revolving'' ||  |
 
| ''hidebullet_001 - unknown animation source codrivermuzzle_revolving'' ||  |
| <center>{{colorball|green}} </center>
+
| <center>{{Colorball|green}} </center>
 
|-
 
|-
 
| ''Trying to create an invalid center EMPTY'' ||  |
 
| ''Trying to create an invalid center EMPTY'' ||  |
| <center>{{colorball|Orange}} </center>
+
| <center>{{Colorball|Orange}} </center>
 
|-
 
|-
 
| ''ModParams - Undefined or empty mod directory'' || [[modParams]] was unable to find the specified mod directory.
 
| ''ModParams - Undefined or empty mod directory'' || [[modParams]] was unable to find the specified mod directory.
| <center>{{colorball|orange}} </center>
+
| <center>{{Colorball|orange}} </center>
 
|-
 
|-
 
| ''Unit is not in cargo'' ||  
 
| ''Unit is not in cargo'' ||  
| <center>{{colorball|green}} </center>
+
| <center>{{Colorball|green}} </center>
 
|-
 
|-
 
| ''Deinitialized shape [Class: "C_Soldier_VR_F"; Shape: "a3\characters_f_bootcamp\common\vr_soldier_f.p3d";]'' ||  
 
| ''Deinitialized shape [Class: "C_Soldier_VR_F"; Shape: "a3\characters_f_bootcamp\common\vr_soldier_f.p3d";]'' ||  
| <center>{{colorball|green}} </center>
+
| <center>{{Colorball|green}} </center>
 
|-
 
|-
 
| ''Error: entity [ProxyFlag_Auto] still has its shape, ref_count=2'' ||  
 
| ''Error: entity [ProxyFlag_Auto] still has its shape, ref_count=2'' ||  
|  <center>{{colorball|green}} </center>
+
|  <center>{{Colorball|green}} </center>
 
|-
 
|-
 
| ''"Some path": Missing ';' at the end of line'' ||  
 
| ''"Some path": Missing ';' at the end of line'' ||  
|  <center>{{colorball|orange}} </center>
+
|  <center>{{Colorball|orange}} </center>
 
|-
 
|-
 
| ''"Unsupported language English in stringtable"'' || Happens if an entry was not found in the desired language e.g., '''English'''. This error will even show if it falls back to another lanuage e.g., '''Original'''. When stringtable can't find the entry it wants, it first tries '''Original''' entry, then '''English''' after that, the first entry in the stringtable is taken.
 
| ''"Unsupported language English in stringtable"'' || Happens if an entry was not found in the desired language e.g., '''English'''. This error will even show if it falls back to another lanuage e.g., '''Original'''. When stringtable can't find the entry it wants, it first tries '''Original''' entry, then '''English''' after that, the first entry in the stringtable is taken.
| <center>{{colorball|orange}} </center>
+
| <center>{{Colorball|orange}} </center>
 
|-
 
|-
 
| ''Serialization of Control variables is not implemented'' || Can be produced when the game is saved (e.g. via [[saveGame]]).<br>Possible reasons:
 
| ''Serialization of Control variables is not implemented'' || Can be produced when the game is saved (e.g. via [[saveGame]]).<br>Possible reasons:
Line 175: Line 175:
 
* A script or function that was running contained a [[Control]] variable and did not use [[disableSerialization]].
 
* A script or function that was running contained a [[Control]] variable and did not use [[disableSerialization]].
 
Solution: Use the [[uiNamespace]] to save [[Control]] variables and use [[disableSerialization]] in scripts and functions that contain [[Control]] variables.
 
Solution: Use the [[uiNamespace]] to save [[Control]] variables and use [[disableSerialization]] in scripts and functions that contain [[Control]] variables.
| <center>{{colorball|orange}} </center>
+
| <center>{{Colorball|orange}} </center>
 
|}  
 
|}  
  
 
{{Informative|
 
{{Informative|
{{colorball|green}} → No action needed
+
{{Colorball|green}} → No action needed
<br/>{{colorball|orange}} → Issue should be fixed
+
<br/>{{Colorball|orange}} → Issue should be fixed
<br/>{{colorball|red}} → Issue needs to be fixed
+
<br/>{{Colorball|red}} → Issue needs to be fixed
<br/>{{colorball|gray}} → A false error; no action required}}
+
<br/>{{Colorball|gray}} → A false error; no action required}}
  
 
== Creating a diagnostic file for DirectX ==
 
== Creating a diagnostic file for DirectX ==

Revision as of 05:47, 2 January 2021

Location

Informative Important

Game Files Directory
Arma 3
  • arma3.rpt
  • arma3.bidmp
  • arma3.mdmp

Windows Vista → Windows 10
%localappdata%/Arma 3
%localappdata%/Arma 2 OA
%localappdata%/Arma 2

Arma 2:OA
  • arma2OA.rpt
  • arma2OA.bidmp
  • arma2OA.mdmp
Arma 2
  • arma2.rpt
  • arma2.bidmp
  • arma2.mdmp
Armed Assault
  • arma.rpt
  • arma.bidmp
  • arma.mdmp

<profileDirectory>\ArmA

Operation Flashpoint
  • flashpoint.rpt (same role as .rpt files)
  • context.bin

<GameDirectory>

Log File Content Explained

Arma 3
This section is only valid for Arma 3!

Informative

Beginning of the Log File

Show

Common Errors and Warnings

Message (Exact message can vary) Explanation Significance
Warning Message: Picture iconmanleader not found An image or icon was not found.
Updating base class RscShortcutButton->RscButton... Caused by inheriting from wrong config while modifiying an existing base class. Currently Arma 3 has a lot of these issues out of the box.
Cannot delete class B_KickOff, it is referenced somewhere (used as a base class probably). Attempt to delete a class failed.
SimulWeather - Cloud Renderer - noise texture file is not specified!
Warning: looped for animation: a3\anims_f_epa\data\anim\sdr\cts\hubcleaned\briefing\hubbriefing_loop.rtm differs (looped now 0)! MoveName: hubbriefing_ext
a3\characters_f\proxies\flag.p3d: No geometry and no visual shape
B_LSV_01_unarmed_F: mainturret - unknown animation source mainturret
No face for B Alpha 1-4:1
No speaker given for 'Sotiris Zenon'
Strange convex component08 in a3\weapons_f_enoch\rifles\msbs\msbs65_ubs_f.p3d:geometryView
hidebullet_001 - unknown animation source codrivermuzzle_revolving
Trying to create an invalid center EMPTY
ModParams - Undefined or empty mod directory modParams was unable to find the specified mod directory.
Unit is not in cargo
Deinitialized shape [Class: "C_Soldier_VR_F"; Shape: "a3\characters_f_bootcamp\common\vr_soldier_f.p3d";]
Error: entity [ProxyFlag_Auto] still has its shape, ref_count=2
"Some path": Missing ';' at the end of line
"Unsupported language English in stringtable" Happens if an entry was not found in the desired language e.g., English. This error will even show if it falls back to another lanuage e.g., Original. When stringtable can't find the entry it wants, it first tries Original entry, then English after that, the first entry in the stringtable is taken.
Serialization of Control variables is not implemented Can be produced when the game is saved (e.g. via saveGame).
Possible reasons:

Solution: Use the uiNamespace to save Control variables and use disableSerialization in scripts and functions that contain Control variables.

Informative

Creating a diagnostic file for DirectX

To better analyze the reason for malfunctions it might be useful to also create a DirectX diagnostic file.

  • Press WIN+R to open the run command.
  • Enter dxdiag and confirm
  • After data collection is done, click on "Save All Information" and specify a location of where the file should be created.

Sending Crash Files