Customising Flashpoint: Addons/Effect Replacement: Difference between revisions

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<p>Allright, so you either got a new copy of OFP and you feel screwed because your game doesn't looks like those pics in the combat photography thread, or you reinstalled OFP, but just can't live without 8000 poly models with 2048^² textures?  get your improvements here!</p>
Allright, so you either got a new copy of OFP and you feel screwed because your game doesn't looks like those pics in the combat photography thread, or you reinstalled OFP, but just can't live without 8000 poly models with 2048^² textures?  get your improvements here!


<p>The categories should be pretty clear. A unit replacement is ment to replace <u>units and effects</u>,as shown >here< (Y2K3). so you can play any mission with new units. It might also enhance AI. Unit replacements have issues online unless everybody uses the replacement.</p>


<p>As you might have figured out, since the units you have are being enhanced, allmost all of the things listed below come with a performance pentaly, but this does not mean thesame as "render the game unplayable". experiment about to see what your system can handle.</p>
The categories should be pretty clear. A unit replacement is ment to replace <u>units and effects</u>,as shown >here< (Y2K3). so you can play any mission with new units. It might also enhance AI. Unit replacements have issues online unless everybody uses the replacement.
 
 
As you might have figured out, since the units you have are being enhanced, allmost all of the things listed below come with a performance pentaly, but this does not mean thesame as "render the game unplayable". experiment about to see what your system can handle.
 
note that "(<font color="#FF0000">Beta!</font>)" is used if the version number is below 1.0, or if the author has specified it's a beta release.
 
It is also wise to note that some mods come with a '''config.bin'''. please take into account that '''only one can be used at a time'''.


<p>note that "(<font color="#FF0000">Beta!</font>)" is used if the version number is below 1.0, or if the author has specified it's a beta release.</p>


<p>It is also wise to note that some mods come with a '''config.bin'''. please take into account that '''only one can be used at a time'''. </p>
<br>
<br>''' one of a kind:'''
<br>''' one of a kind:'''
<br>[http://ofp.gamepark.cz/index.php?showthis=4102 OFPEC's Blood addon]
<br>[http://ofp.gamepark.cz/index.php?showthis=4102 OFPEC's Blood addon]
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<br>[http://ofp.gamepark.cz/index.php?showthis=4348 Visitor] (island maker)
<br>[http://ofp.gamepark.cz/index.php?showthis=4348 Visitor] (island maker)
<br>[http://ofp.gamepark.cz/index.php?showthis=4741 Visitor tutorial]
<br>[http://ofp.gamepark.cz/index.php?showthis=4741 Visitor tutorial]
<br><br>
 
Last updated 05 April 2006
 
Last updated 06 April 2006

Revision as of 21:56, 6 April 2006

Allright, so you either got a new copy of OFP and you feel screwed because your game doesn't looks like those pics in the combat photography thread, or you reinstalled OFP, but just can't live without 8000 poly models with 2048^² textures? get your improvements here!


The categories should be pretty clear. A unit replacement is ment to replace units and effects,as shown >here< (Y2K3). so you can play any mission with new units. It might also enhance AI. Unit replacements have issues online unless everybody uses the replacement.


As you might have figured out, since the units you have are being enhanced, allmost all of the things listed below come with a performance pentaly, but this does not mean thesame as "render the game unplayable". experiment about to see what your system can handle.

note that "(Beta!)" is used if the version number is below 1.0, or if the author has specified it's a beta release.

It is also wise to note that some mods come with a config.bin. please take into account that only one can be used at a time.



one of a kind:
OFPEC's Blood addon
effect pack
Dxdll
Properties addon pic1(without) / pic2(with)
NIM dynamic Weather and enviroment effects
Transparent Water (Beta!)
VME chinese mod with AI enhancements for all sides
Uwar grass addon
Improved Editor

Sky replacements:
Hi Resolution skies by Kegetys
Skies by Llauma (pic)
Skies by WM Rabbit
Unsung Vietnam skies (Beta!)

New effects:
ECP 1.085 (Gameplay/AI enhancement)
FlashFX 2.0

Effects and Unit replacement:
Enhanced ECP Config project (pic)
FlashFX Unit replacement 6.0
Y2K3 7.1 full (7.2 patch) (7.3 patch featured heavy armour scripting rendering the game impossible to play)
Wargames League (WGL) (4.11 patch , 4.12 patch )

Animation replacement:
Animation Replacement Pack (used in Y2K3)
DMA Animations (suitable to overwrite the one in Y2K3)
Pistol Animation pack
Leaning and Rolling animations

Campaigns
Retaliation

Modifications
Finish Defence Forces ( desert module, Winter Malden)
CSLA II (w/ FIA pack)
Tonal ( patch 1 , patch 2 )

notes:
-ORCS effects is compatible with FlashFX 2.0
-only full convertion mods get added to this list. IE addons / campaign , for unfinished mods look at
This page
-If anyone feels his / a mod is left out please PM me
-Thanks go to OFP.info , if you're new to OFP, bookmark them!
-Almost all example pictures here are hosted by a site maintained by the addon creator. If the creator wants this page to keep his hands off their bandwidt, drop me an email.

Thanks go to:
Kegety's (Dxdll , new skies)
Llauma (new skies, in cooperation with Hit Squad Maximus)
Hit Squad Maximus (New skies, in cooperation with Llauma)
Where's My Rabbit (new skies)
(E)ECP Team
unknown OFPEC members (for the Blood Effects addon)
Nemesis6 (FlashFX and unit replacement)
ORCS's devellopment team (ORCS Effects)
Wargames League team (and Russin for reporting it)
Pappy (Year 2003 / Y2K3 mod)
Dreamy Knight! (Animation replacement)
The Unsung team (new skies)
Sanctuary (Animation replacement)
the FDFmod crew (FDFmod)
the CSLA II mod crew (CSLA mod)
the Retaliation folks (Retaliation campaign)
Voyager // Our Weapons mod (Transparent water)
the VME team (People's Libaration army addons and AI scripts)
Thunderbird ( FlashFx UR mod)
Uwar team (grass addon)
BOH mod team (Battle over Hokkaido mod)
Nam pack 2 team (Nam Pack 2)
Operator of dissidence (mod selector)
Locke@Germany (leaning animations)
BRSSEB (Tutorials)
Bohemia interactive (Modding tools and publishing)
Chris (OFP Script Editor)
Our weapons project (PBO patcher)
Amalfi (PBO tools)
Khartak (Drop array generator)
Snake Man (Pbox)
Operator of dissidence (Mod selector)
Everyone who made addons used in the above mentioned unit replacements!

If I left anyone out i'm sorry, just PM me  :;): .

The following has been added for modders. anybody that wants to change the M4 , or import the ones from CS (again) , or be original and make his own, or change the sounds, or config, or textures, or create an island in the shape of a M4, read on.

PBO tools
OWP Patch generator
PBO Decryptor 1.5
MakePBO

texture tools
Texview
PaaTool
Texture path swap tool

modeling tools
Oxygen light
Page with Buldozer (viewer for Ogygen light)
[http://ofp.gamepark.cz/_hosted/brsseb/tutorials.htm BRSSEB tutorials (installing and using Oxygen light)

Misc tools
Drop array generator (creating stuff with particles)
Pbox (view any model without unpboing)
CHOFPSE 3.1 (tool with lots of wizzards for mission makers)
OFP Mod selector (select and play)
OFP Anim 0.981 (make new animations)

island tools
WRPEdit 0.93 (island maker)
WrpEdit to Visitor (converter)
Visitor (island maker)
Visitor tutorial


Last updated 06 April 2006