Difference between revisions of "Debugging Techniques"

From Bohemia Interactive Community
Jump to navigation Jump to search
(Hints: adjusted link to my debug console)
(Added TroopMon2)
Line 20: Line 20:
 
ARMA 2 debug consoles
 
ARMA 2 debug consoles
 
*[http://temp.moricky.com/arma2/stra_debug2.rar Debug console] by [[User:Str|Str]]
 
*[http://temp.moricky.com/arma2/stra_debug2.rar Debug console] by [[User:Str|Str]]
 +
*[http://www.armaholic.com/page.php?id=7948 TroopMon2] by Charon Productions
  
 
If you're at an advanced stage of a project, you can save the game when the bug appears and check the variable and script states with '''Chain of Command's''' [http://www.mapfact.net/include.php?path=content/download_eng.php&contentid=282 Binary gamefile viewer].
 
If you're at an advanced stage of a project, you can save the game when the bug appears and check the variable and script states with '''Chain of Command's''' [http://www.mapfact.net/include.php?path=content/download_eng.php&contentid=282 Binary gamefile viewer].

Revision as of 08:29, 22 March 2010

Introduction

These are a few techniques which should help you to find bugs more efficiently when you're scripting. It should be noted that any techniques unless otherwise specified will work in each of the BI game titles.


Feel free to add any tips that you may feel will benefit other Operation Flashpoint/Armed Assault fans.

Hints

If something is not working, check which variables could be wrong, check the output of the variables using hints.

  • In Armed Assault the arma.RPT is your first and foremost thing to check when you have problems with custom addon configs or mission scripts!
  • Vektorboson released a debugging console for advanced users that is very helpful at debugging your scripting in real time. Please note, that this is for OFP only.

Armed Assault debug consoles:

  • Debug console made by Str. It's in form of addon and it's available in all singleplayer missions, intros and outros. Easy and simple to use (Escape-Enter execute).
  • TroopMon V 0.7 *Mission debugger - Complex debugging system providing lot of informations for mission-makers, escpecially about AI.

ARMA 2 debug consoles

If you're at an advanced stage of a project, you can save the game when the bug appears and check the variable and script states with Chain of Command's Binary gamefile viewer.

Keep it simple

If you're having great difficulty solving a problem, simplify the problem, take the part of the mission which does not work, paste it into a new test mission so that you don't have to watch the effect of the rest of the script(s).

Addon Tips

If you're scripting for an addon, don't pack the scripts in the PBO, as you have to restart after every change. Rather, make a test mission with the script included there.