Difference between revisions of "DialogControls-AnimTexture"

From Bohemia Interactive Community
Jump to navigation Jump to search
m (visual update)
m (Text replacement - "{{Informative|TokenNames common to most controls, such as x, y, w, h, text, idc... are not listed here.}}" to "{{Informative|TokenNames common to most controls, such as x, y, w, h, text, idc... can be found [[Arma:_GUI_Configuration...)
 
(One intermediate revision by one other user not shown)
Line 1: Line 1:
{{Informative|TokenNames common to most controls, such as x, y, w, h, text, idc... are not listed here.}}
+
{{Informative|TokenNames common to most controls, such as x, y, w, h, text, idc... can be found [[Arma:_GUI_Configuration#Common_Properties|'''here''']].}}
  
 
==CT_ANIMATED_TEXTURE=45==
 
==CT_ANIMATED_TEXTURE=45==
Line 28: Line 28:
 
   texture = "#(argb,8,8,3)color(0,0,0,0)";
 
   texture = "#(argb,8,8,3)color(0,0,0,0)";
 
};</syntaxhighlight>
 
};</syntaxhighlight>
[[Category: Dialogs]]
+
[[Category:Dialogs|AnimTexture]]

Latest revision as of 11:16, 20 March 2020

TokenNames common to most controls, such as x, y, w, h, text, idc... can be found here.

CT_ANIMATED_TEXTURE=45

Properties
Name Type Remark
texture string Relative path to the file used for the texture from the mission folder


  • Example Config:
class RscProgressNotFreeze 
{
  idc = -1;
  type = 45;
  style = 0;
  shadow = 0;
  x = 0;
  y = 0;
  w = 0.5;
  h = 0.1;
  texture = "#(argb,8,8,3)color(0,0,0,0)";
};