DialogControls-AnimTexture: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "{{Informative|TokenNames common to most controls, such as x, y, w, h, text, idc... are not listed here.}}" to "{{Informative|TokenNames common to most controls, such as x, y, w, h, text, idc... can be found [[Arma:_GUI_Configuration...)
m (redirect)
Tag: New redirect
Line 1: Line 1:
{{Informative|TokenNames common to most controls, such as x, y, w, h, text, idc... can be found [[Arma:_GUI_Configuration#Common_Properties|'''here''']].}}
#redirect [[CT_ANIMATED_TEXTURE]]
 
==CT_ANIMATED_TEXTURE=45==
{| class="wikitable" border="1" align="left" cellpadding="3" cellspacing="0" |
! colspan="3" bgcolor="#bbbbff" | Properties
|-
! bgcolor="#ddddff" | Name
! bgcolor="#ddddff" | Type
! bgcolor="#ddddff" | Remark
|-
| '''texture '''
| string
| Relative path to the file used for the texture from the mission folder
|-
|}<br clear="all">
 
* '''Example Config:'''
<syntaxhighlight lang="cpp">class RscProgressNotFreeze
{
  idc = -1;
  type = 45;
  style = 0;
  shadow = 0;
  x = 0;
  y = 0;
  w = 0.5;
  h = 0.1;
  texture = "#(argb,8,8,3)color(0,0,0,0)";
};</syntaxhighlight>
[[Category:Dialogs|AnimTexture]]

Revision as of 15:44, 29 November 2020