DialogControls-ControlsGroup: Difference between revisions

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(Added additional info. Outlined what is available for each scrollbar Vertical/Horizontal.)
m (Text replacement - "#redirect " to "#REDIRECT ")
 
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==CT_CONTROLS_GROUP Type=15==
#REDIRECT [[CT_CONTROLS_GROUP]]
TokenNames common to most controls, such as x,y,w,h,text,idc... are not listed here.
 
*Any child controls need to be defined in the controlsGroup's subclass Controls {};
*The x and y coords of any child controls are relative to the controlsGroups position. The height and width are not and are in [[GUI_Coordinates|screen space dimensions]].
*If the position or height/width of any child controls cause any part of the child control to fall outside the dimensions of the controlsGroup then scrollbars will be seen
**This allows the creation of scrollable active text controls etc
<br/>
{| border="1" align="left" cellpadding="3" cellspacing="0" |
! colspan="3" bgcolor="#bbbbff" | Properties
|-
! bgcolor="#ddddff" | Name
! bgcolor="#ddddff" | Type
! bgcolor="#ddddff" | Remark
|-
| '''ScrollBar'''
| class
| Default parent class for all scrollbar settings
|-
| '''VScrollbar'''
| class
| Settings relating to Vertical scrollbar
|-
| '''HScrollbar'''
| class
| Settings relating to Horizontal scrollbar
|-
| '''Controls'''
| class
| Any user added [[Dialog_Control#Controls|controls]] to be contained within the controlsGroup
|-
|}<br clear="all">
<br/>
===class Scrollbar===
Parent class used to define all available properties of '''VScrollbar''' and '''HScrollbar'''. Not all available properties make sense for each of these as outlined below.
{| border="1" align="left" cellpadding="3" cellspacing="0" |
! colspan="3" bgcolor="#bbbbff" | Properties
|-
! bgcolor="#ddddff" | Name
! bgcolor="#ddddff" | Type
! bgcolor="#ddddff" | Remark
|-
| '''color'''
| [[Color|color array]]
| color of thumb and arrow heads, also arrow backgrounds when pressed
|-
| '''colorActive'''
| [[Color|color array]]
|
|-
| '''colorDisabled'''
| [[Color|color array]]
|
|-
| '''width/height'''
| [[Number]]
| width/height of the controlsGroup's scroll bars  in [[GUI_Coordinates|screen space dimensions]]. Setting to 0 will cause no scrollbar to be shown even if a child falls outside the controlsGroup's dimensions
|-
| '''autoScrollEnabled'''
| [[Number]]
| 1 - enabled, 0 - disabled, Does not work if there a interactive controls within the controlsGroup e.g Buttons
|-
| '''autoScrollSpeed'''
| [[Number]]
| default -1, smaller numbers scroll faster, '''cannot''' be forced to scroll backwards by supplying negative numbers
|-
| '''autoScrollDelay'''
| [[Number]]
| time in seconds before autoScroll starts, restarts after user input and time before rewind happens when the end has been reached
|-
| '''autoScrollRewind'''
| [[Number]]
| 0 - disable, 1 - enabled : If autoScroll reaches the bottom of the controlsGroup it will wait '''autoScrollDelay''' then fade out, scroll back to the top, fade back in, wait '''autoScrollDelay''' before proceeding to start auto scrolling again.
|-
| '''thumb'''
| [[String]]
| path to texture or [[Procedural_Textures#color|Procedural Texture]] "#(argb,8,8,3)color(1,1,1,1)";
|-
| '''arrowEmpty/Full'''
| [[String]]
| path to texture or [[Procedural_Textures#color|Procedural Texture]] "#(argb,8,8,3)color(1,1,1,1)";
|-
| '''border'''
| [[String]]
| path to texture or [[Procedural_Textures#color|Procedural Texture]] "#(argb,8,8,3)color(1,1,1,1)";
|-
| '''shadow'''
| [[Number]]
|
|-
| '''scrollSpeed'''
| [[Number]]
| default 0.06 : Speed of user vertical scroll input when using the mouse wheel, can be set to 0 to disable the user from being able to scroll, can be set to negative number to reverse scroll direction.
|-
|}<br clear="all">
===class VScrollbar===
{| border="1" align="left" cellpadding="3" cellspacing="0" |
! colspan="1" bgcolor="#bbbbff" | Properties
|-
! bgcolor="#ddddff" | Name
|-
| '''color'''
|-
| '''colorActive'''
|-
| '''colorDisabled'''
|-
| '''width'''
|-
| '''autoScrollEnabled'''
|-
| '''autoScrollSpeed'''
|-
| '''autoScrollDelay'''
|-
| '''autoScrollRewind'''
|-
| '''thumb'''
|-
| '''arrowEmpty/Full'''
|-
| '''border'''
|-
| '''shadow'''
|-
| '''scrollSpeed'''
|-
|}<br clear="all">
===class HScrollbar===
{| border="1" align="left" cellpadding="3" cellspacing="0" |
! colspan="1" bgcolor="#bbbbff" | Properties
|-
! bgcolor="#ddddff" | Name
|-
| '''color'''
|-
| '''colorActive'''
|-
| '''colorDisabled'''
|-
| '''height'''
|-
| '''thumb'''
|-
| '''arrowEmpty/Full'''
|-
| '''border'''
|-
| '''shadow'''
|-
|}<br clear="all">
 
===class Controls===
*additional user added controls of any type can be added in a derived class. the base is empty because the engine looks for it regardless.
 
==Example==
 
*In this example, the child control My_RscStructuredText is higher (h value) than the parent control, so a vertical scrollbar is automatically created, which allows scrolling the entire length of the structured text display
 
*A generalised screw-up occurs in Arrowhead rscControlGroup where color is not specified for V and H scrollbars and shadow should not have been specified. As a result any deriving class a) cannot inherit the existing scrollbar, and b) must repeat the entire thing with the addition of color.
 
<code><nowiki>
class RscControlsGroup 
{
type = CT_CONTROLS_GROUP;
idc = -1;
style = ST_MULTI;
        x = 0;    y = 0; w = 1; h = 1;
shadow=0;
class VScrollbar
{
width = 0.021;
autoScrollSpeed = -1;
autoScrollDelay = 5;
autoScrollRewind = 0;
                shadow=0;
};
class HScrollbar
{
height = 0.028;
                shadow=0;
};
class ScrollBar
{
                color[] = {1,1,1,0.6};
colorActive[] = {1,1,1,1};
colorDisabled[] = {1,1,1,0.3};
thumb = "#(argb,8,8,3)color(1,1,1,1)";
arrowEmpty = "#(argb,8,8,3)color(1,1,1,1)";
arrowFull = "#(argb,8,8,3)color(1,1,1,1)";
border = "#(argb,8,8,3)color(1,1,1,1)";
};
class Controls{};// an empty class telling the engine, no custom, additional controls
};
class dialog
{
  class controls
  {
    class MyControls:RscControlsGroup
    {
x = (safeZoneX + (SafezoneW * 0.0363));  // scalability code which resizes correctly no matter what gui size or screen dimensions is used
y = (safeZoneY + (SafezoneH * 0.132));  // scalability code which resizes correctly no matter what gui size or screen dimensions is used
w = (SafezoneW  * 0.31);                // scalability code which resizes correctly no matter what gui size or screen dimensions is used
h = (SafezoneH  * 0.752);                // scalability code which resizes correctly no matter what gui size or screen dimensions is used
 
        class Controls
{
...class whatever additional controls you want
  };
    };
  };
};
</nowiki></code>
[[Category: Dialogs]]

Latest revision as of 08:36, 30 December 2020

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