DialogControls-Objects: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
(→‎CT_OBJECT_CONTAINER=82: removed duplicates)
(example type 82)
Line 2: Line 2:


==CT_OBJECT=80==
==CT_OBJECT=80==
==CT_OBJECT_CONTAINER=82==
{| border="1" cellpadding="3" cellspacing="0" |
{| border="1" cellpadding="3" cellspacing="0" |
! colspan="3" bgcolor="#bbbbff" | Properties
! colspan="3" bgcolor="#bbbbff" | Properties
Line 146: Line 145:
   };
   };
};</nowiki></code>
};</nowiki></code>
===CT_OBJECT_ZOOM=81===
===CT_OBJECT_ZOOM=81===


Line 248: Line 246:
  };
  };
};</nowiki></code>
};</nowiki></code>
==CT_OBJECT_CONTAINER=82==
* '''Example:'''
<syntaxhighlight lang="cpp">class MyDrink
{
idd = -1;
movingEnable = 0;
enableSimulation = 1;
class Objects
{
class Can
{
onObjectMoved = "systemChat str _this";
idc = -1;
type = 82;
model = "\A3\Structures_F\Items\Food\Can_V3_F.p3d";
scale = 1;
direction[] = {0, -0.35, -0.65};
up[] = {0, 0.65, -0.35};
//position[] = {0,0,0.2}; optional
x = 0.5;
y = 0.5;
z = 0.2;
//positionBack[] = {0,0,1.2}; optional
xBack = 0.5;
yBack = 0.5;
zBack = 1.2;
inBack = 1;
enableZoom = 1;
zoomDuration = 0.001;
};
};
};</syntaxhighlight>
[[Category: Dialogs]]
[[Category: Dialogs]]

Revision as of 19:08, 29 August 2014

TokenNames common to most controls, such as x,y,w,h,text,idc... are not listed here.

CT_OBJECT=80

Properties
Name Type Remark
scale float
selectionArrow float
direction array
up array
shadow integer
model string path to p3d
selectionDate1/2 strings
selectionDay string
x/y/zBack float
inBack boolean
enableZoom boolean
zoomDuration float
scale float
waitForLoad boolean
Animations class
Animations class type 80 only
Areas class type 82 only


  • Example:

class dialog { class objects { class Watch/*: RscObject*/ { access = 0; shadow = 0; idc = 101; type = 80; model = "\core\watch\watch.p3d"; selectionDate1 = "date1"; selectionDate2 = "date2"; selectionDay = "day"; x = 0.7; xBack = 0.7; y = 0.12; yBack = 0.12; z = 0.22; zBack = 0.22; inBack = 0; enableZoom = 0; direction[] = {0,0,1}; up[] = {0,1,0}; zoomDuration = 1; scale = 0.7; waitForLoad = 0; class Animations { class WatchHour { type = "rotation"; source = "clockHour"; selection = "hodinova"; axis = "osa"; memory = 1; animPeriod = 0; angle0 = 0; angle1 = "rad 360"; }; class WatchMinute { type = "rotation"; source = "clockMinute"; selection = "minutova"; axis = "osa"; memory = 1; animPeriod = 0; angle0 = 0; angle1 = "rad 360"; }; class WatchSecond { type = "rotation"; source = "clockSecond"; selection = "vterinova"; axis = "osa"; memory = 1; animPeriod = 0; angle0 = 0; angle1 = "rad 360"; }; }; }; };

CT_OBJECT_ZOOM=81

Properties
Name Type Remark
model string path to model
selectionArrow string
position array
direction array
up array
positionBack array
inBack integer
enableZoom boolean
zoomDuration float


  • Example:

class RscCompass: RscObject { idc = -1; type = 81; model = "\core\compass\compass.p3d"; selectionArrow = "arrow"; position[] = {0.026,0.047,0.2}; direction[] = {0,1,1}; up[] = {0,0,-1}; positionBack[] = {0.0749,-0.059,0.315}; inBack = 1; enableZoom = 0; zoomDuration = 0.5; class Animations { class Pointer { type = "rotation"; source = "compassPointer"; selection = "kompas"; axis = "osa kompasu"; memory = 1; animPeriod = 0; minValue = "rad -180"; maxValue = "rad 180"; angle0 = "rad -180"; angle1 = "rad 180"; }; class Arrow { type = "rotation"; source = "compassArrow"; selection = "arrow"; axis = "osa kompasu"; memory = 1; animPeriod = 0; minValue = "rad -180"; maxValue = "rad 180"; angle0 = "rad -180"; angle1 = "rad 180"; }; class Cover { type = "rotation"; source = "compassCover"; selection = "vicko"; axis = "osa vicka"; memory = 1; animPeriod = 0; angle0 = 0; angle1 = "rad -81"; }; }; };

CT_OBJECT_CONTAINER=82

  • Example:
class MyDrink
{

	idd = -1;
	movingEnable = 0;
	enableSimulation = 1;
	
	class Objects
	{
	
		class Can
		{
		
			onObjectMoved = "systemChat str _this";
			
			idc = -1; 
			type = 82;
			model = "\A3\Structures_F\Items\Food\Can_V3_F.p3d";
			scale = 1;
			
			direction[] = {0, -0.35, -0.65};
			up[] = {0, 0.65, -0.35}; 
			
			//position[] = {0,0,0.2}; optional
			
			x = 0.5;
			y = 0.5;
			z = 0.2;
			
			//positionBack[] = {0,0,1.2}; optional
			
			xBack = 0.5;
			yBack = 0.5;
			zBack = 1.2;
			
			inBack = 1;
			enableZoom = 1;
			zoomDuration = 0.001;
		};
	};
};