Eden Editor: Configuring Attributes: Controls: Difference between revisions

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m (Added information about additional attribute controls and how to find them)
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                 sort = 1;
                 sort = 1;
};
};
};
};</syntaxhighlight>
</syntaxhighlight>
 
'''Attribute Config'''
<syntaxhighlight lang="cpp">class CustomAttributeWithCombo
{
    control = "combo";
    property = "UniqueProperty";
    displayName = "Custom Combo Attribute";
    description = "This combo has three values.";
    expression = "_this setVariable ['%s', _value];";
    defaultValue = 0;
    typeName = "NUMBER";
    class Values
    {
        class None
        {
            name = "Value 0";
            value = 0;
        };
        class Info {
            name = "Value 1";
            value = 1;
        };
        class Debug {
            name = "Value 2";
            value = 2;
        };
    };
};</syntaxhighlight>
 
 
| [[String]] or [[Number]] (depends on original value type)
| [[String]] or [[Number]] (depends on original value type)
|-
|-
|
|
==== ComboPreview ====
==== ComboPreview ====
| Empty drop-down list with preview button, used as a base class. If data of the selected item are found in CfgSounds, CfgEnvSounds, CfgMusic or CfgSFX, clicking on the button will play the sound.
| Empty drop-down list with preview button, used as a base class. If data of the selected item are found in CfgSounds, CfgEnvSounds, CfgMusic or CfgSFX, clicking on the button will play the sound.

Revision as of 15:38, 23 August 2019

Entity attributes in Eden Editor are represented by specific UI controls. By default, the game offers a wide range of pre-define controls. Not all available controls are listed here due to frequent updates. All available controls can be found in configfile >> "Cfg3DEN" >> "Attributes", but be careful, some of those attributes are not ment to be used with custom attributes. Trial and error!

Configuration

Full article - Eden Editor: Configuring Attributes

class Cfg3DEN
{
	class Object
	{
		class AttributeCategories
		{
			class MyCategory
			{
				class Attributes
				{
					class MyAttribute
					{
						control = "Edit"; // Control name, see the list below
					};
				};
			};
		};
	};
};

List

Class Description Saved Value

ActivationType

Drop-down list which shows default triggerActivation options String

AmmoBox

Table with all weapons and equipment in the game, filtered by type. Array in format:
[
 	[
 		[<W>,<M>,<I>,<B>],
 		[<Wn>,<Mn>,<In>,<Bn>]
 	],
 	<isVirtual>
 ]
  • Arrays with String class names
    • Weapons
    • Magazines
    • Items
    • Backpacks
  • *n - Arrays with counts. Indexes match class name indexes
  • isVirtual - Bool, true if equipment is in infinite number (array with counts is empty then)

BehaviourGroup

Drop-down list which shows all behaviour states String

BehaviourWaypoint

Drop-down list which shows all waypointBehaviour states String

Checkbox

Simple checkbox Bool - true if the checkbox is ticked

CheckboxNumber

Simple checkbox with numeric output Number - 1 if the checkbox is ticked, 0 if it isn't

CheckboxReversed

Simple checkbox with reversed output Bool - false if the checkbox is ticked

CheckboxState

Category toggle. When ticked off, all other attributes in the category will be disabled and greyed out. Bool - true if the checkbox is ticked

CombatModeGroup

Drop-down list which shows all combatMode states String

CombatModeWaypoint

Drop-down list which shows all waypointCombatMode states String

Combo

Empty drop-down list, used as a base class.

Additional options available when configuring a control inherited from class Combo (this is a control config, not an attribute config):

class Value: Combo
{
	// Static items
	class Items
	{
		class None
		{
			text = "None";
			data = "";
		};
	};
	// Dynamically loaded items
	class ItemsConfig
	{
		path[] = {"CfgNotifications"}; // Path to config container
		localConfig = 1; // 1 to search local Description.ext as well
		// Name of the property which will be used for item text
		propertyText = "title";
		// Name of the property which will be used for item right text
		propertyTextRight = "description";
		// Name of the property which will be used for item picture
		propertyPicture = "iconPicture";
		// Name of the property which will be used for item text color
		propertyColor = "color"; 
                // Decide whether the list should be sorted or not (1 = sorted/ 0 = unsorted)
                sort = 1;
	};
};

Attribute Config

class CustomAttributeWithCombo
{
    control = "combo";
    property = "UniqueProperty";
    displayName = "Custom Combo Attribute";
    description = "This combo has three values.";
    expression = "_this setVariable ['%s', _value];";
    defaultValue = 0;
    typeName = "NUMBER";
    class Values 
    {
        class None
        {
            name = "Value 0";
            value = 0;
        };
        class Info {
            name = "Value 1";
            value = 1;
        };
        class Debug {
            name = "Value 2";
            value = 2;
        };
    };
};


String or Number (depends on original value type)

ComboPreview

Empty drop-down list with preview button, used as a base class. If data of the selected item are found in CfgSounds, CfgEnvSounds, CfgMusic or CfgSFX, clicking on the button will play the sound. String

Date

Three drop-down lists for year, month and day selection. Days of the week described and weekends are highlighted. Array in format [<year>,<month>,<day>]

Default

Base class for other attribute controls N/A

Edit

Single line text input. String

EditAB

Two-dimensional size setting. String

EditArray

Array input. Items must be divided by commas or semicolons. String

EditCode

Single line code input. Uses monospace font and offers scripting help. String

EditCodeMulti3

Multi line code input. Uses monospace font and offers scripting help. String

EditCodeMulti5

Multi line code input. Uses monospace font and offers scripting help. String

EditCodeShort

Single line code input with decreased width. Good for shorter values, like numbers. Uses monospace font and offers scripting help. String

EditMulti3

Multi line text input. String

EditMulti5

Multi line text input. String

EditShort

Single line text input with decreased width. Good for shorter values, like numbers. String

EditXY

Position setting of X and Y axis. Array

EditXYZ

Position setting of X, Y and Z axis. Array

EditZ

Position setting of Z axis. Number

EnableDebugConsole

Drop-down menu with Debug Console settings Number

Face

Drop-down list which shows all faces from CfgFaces. String

GameType

Drop-down list which shows all game types from CfgMPGameTypes. String

GarbageCollectorMode

Drop-down list which shows corpseManagerMode options Number

GuerAllegiance

Toolbox

Lock

Drop-down list which shows all lock options. Number

MarkerBrush

Drop-down list which shows all marker brushes from CfgMarkerBrushes. String

MarkerColor

Drop-down list which shows all marker colors from CfgMarkerColors. String

ModuleInfo

Non-interactive control. When used on a module which uses module framework, it shows detailed module description, properties and synchronization map. N/A

Music

Drop-down list which shows all music tracks from CfgMusic. String

Pitch

Voice pitch slider, value is in range <0.9; 1.1>, default value is 1, description adds "x" at the end (e.g., "1x") Number

PreferencesSavegame

Drop-down list which shows autosave options Number

Respawn

Drop-down list which shows respawn options Number

RespawnTemplates

Table with available respawn templates. See Arma 3 Respawn for more details. Array of Strings - classes from CfgRespawnTemplates

RscTitle

Drop-down list which shows all UI overlays from RscTitles. String

Skill

Slider in range <0.2; 1> (AI is too dumb with skill 0, so designer shouldn't be unable to set it), with customized tooltip describing specific values Number

Slider

Percentage slider, value is in range <0; 1>, default value is 1, description adds "%" at the end (e.g., "100%") Number

SliderMultiplier

Multiplier slider, value is in range <0.5; 1.5>, default value is 1, description adds "x" at the end (e.g., "1x") Number

SliderTime

Time slider, value is in seconds and in range <0; 3600>, default value is 0, description appears in format "HH:MM:SS" Number

SliderTimeDay

Variation of SliderTime, with range <0; 86399> (0 to 23 h, 59 m, 59 s) and default 43200 (12 h) Number

SliderTimeForecast

Variation of SliderTime, with range <1800; 28800> (30 min to 8 h) and default 3600 (1 h) Number

SliderTimeRespawn

Variation of SliderTime, with range <0; 300> (0 min to 5 min) and default 0 Number

Sound

Drop-down list which shows all sounds from CfgSounds. String

SoundEffect

Drop-down list which shows all sounds from CfgSFX. String

SoundEnvironment

Drop-down list which shows all sounds from CfgEnvSounds. String

SoundVoice

Drop-down list which shows all sounds from CfgSounds. As opposed to "Sound" control, its "No Sound" option has different value. String

Speaker

Drop-down list which shows all voices from CfgVoice. String

StructuredText1-9

Non-interactive element. Shows text defined by description property in the attribute config (where displayName or tooltip are) N/A

Timeout

Setting of triggerTimeout Array in format [<min>,<mid>,<max>]

TriggerActivation

Drop-down list which shows default triggerActivation options String

TriggerActivationOwner

Drop-down list which shows triggerActivation options when the trigger has owner defined (see connecting) String

TriggerType

Drop-down list which shows default triggerType options String