Enfusion: Difference between revisions

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[[Enfusion]] is an engine currently (as of January 2020) in development by [[Bohemia Interactive]] in order to replace [[Real Virtuality]] as their common base for future games.
[[Enfusion]] is an engine currently in development by [[Bohemia Interactive]] in order to replace [[Real Virtuality]] as their common base for future games. As of 2019, Bohemia Interactive assigned most of its development teams to this project<ref name="devblog">[https://www.bohemia.net/blog/bohemia-in-2019 "Bohemia in 2019"], Korneel van 't Land on the Developer's Blog on ''bohemia.net'', December 18, 2019 (accessed on April 23rd, 2020).</ref>. This engine is already in use on [[DayZ]] as of 0.63, which was released in 2018<ref>[https://www.kitguru.net/gaming/matthew-wilson/dayzs-long-awaited-engine-upgrade-is-finally-coming-in-the-next-update/ "DayZ’s long awaited engine upgrade is finally coming in the next update"], Matthew Wilson on ''kitguru.net'', April 9, 2018 (accessed on April 23rd, 2020).</ref>. However, it only makes use of Enfusion's rendering and animations systems<ref name="devblog"/>.


Enfusion is announced to allow far more flexibility and scalability than [[Real Virtuality]], specifically through modding with the availability of extensive development tools and ability for modders to create their own plugins for Enfusion<ref name="devblog"/>. Furthermore, Enfusion would also allow modders to interact with the games' core features and mechanics<ref name="backwards2">[https://www.reddit.com/r/arma/comments/5vfzua/whats_the_hype_with_the_enfusion_engine/de1w2zn "What's the hype with the enfusion engine?"], post on ''reddit.com'', February 22, 2017 (accessed on April 23rd, 2020).</ref><sup>, </sup><ref name="modding1">[https://www.reddit.com/r/dayz/comments/7wqvbo/whats_the_deal_with_enfusion_engine/du2y68n "Whats the deal with enfusion engine?"], post on ''reddit.com'', February 11, 2018 (accessed on April 23rd, 2020).</ref>.
== Backwards compatibility ==
Enfusion is expected by community members to retain backwards compatibility with [[Arma 3]] content in some extent. Namely, [[PAA File Format|PAA]], [[BIS_File_Formats#3D_Model_File_Formats|P3D]]<ref name="backwards1">[https://forums.bohemia.net/forums/topic/219661-any-official-info-on-backwards-compatability-of-enfusion-engine-and-arma-3-content/?do=findComment&comment=3317634 "Any official info on backwards compatability of ENFUSION engine and Arma 3 content?"], post on the ''Bohemia Interactive Forums'', October 4, 2018 (accessed on April 23rd, 2020).</ref> and [[Rtm (Animation) File Format|RTM]]<ref name="backwards2"/> files may be supported, as well as maps<ref name="backwards2"/>, which may however require additional conversion steps<ref name="backwards1"/>. [[SQF syntax|SQF scripts]] are seemingly no longer supported<ref name="backwards1"/>.


== Features ==
== Features ==


* [[DayZ:Enforce Script Syntax|Script Syntax]]
* [[DayZ:Enforce Script Syntax|Script Syntax]]
* Open source 3D software tools support<ref name="devblog"/>.
* Compatibility with multiple gaming platforms<ref name="devblog"/>.


== Notes and references ==


[[Category:Projects]]
[[Category:Projects]]

Revision as of 11:06, 23 April 2020

Template:Stub Enfusion is an engine currently in development by Bohemia Interactive in order to replace Real Virtuality as their common base for future games. As of 2019, Bohemia Interactive assigned most of its development teams to this project[1]. This engine is already in use on DayZ as of 0.63, which was released in 2018[2]. However, it only makes use of Enfusion's rendering and animations systems[1].

Enfusion is announced to allow far more flexibility and scalability than Real Virtuality, specifically through modding with the availability of extensive development tools and ability for modders to create their own plugins for Enfusion[1]. Furthermore, Enfusion would also allow modders to interact with the games' core features and mechanics[3], [4].

Backwards compatibility

Enfusion is expected by community members to retain backwards compatibility with Arma 3 content in some extent. Namely, PAA, P3D[5] and RTM[3] files may be supported, as well as maps[3], which may however require additional conversion steps[5]. SQF scripts are seemingly no longer supported[5].

Features

  • Script Syntax
  • Open source 3D software tools support[1].
  • Compatibility with multiple gaming platforms[1].

Notes and references

  1. 1.0 1.1 1.2 1.3 1.4 "Bohemia in 2019", Korneel van 't Land on the Developer's Blog on bohemia.net, December 18, 2019 (accessed on April 23rd, 2020).
  2. "DayZ’s long awaited engine upgrade is finally coming in the next update", Matthew Wilson on kitguru.net, April 9, 2018 (accessed on April 23rd, 2020).
  3. 3.0 3.1 3.2 "What's the hype with the enfusion engine?", post on reddit.com, February 22, 2017 (accessed on April 23rd, 2020).
  4. "Whats the deal with enfusion engine?", post on reddit.com, February 11, 2018 (accessed on April 23rd, 2020).
  5. 5.0 5.1 5.2 "Any official info on backwards compatability of ENFUSION engine and Arma 3 content?", post on the Bohemia Interactive Forums, October 4, 2018 (accessed on April 23rd, 2020).