Environment - Colors: Difference between revisions

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[[File:arma2oa_1.51.gif]]
[[File:arma2oa_1.51.gif]]


Module changes colors and brightness with [[ppEffectCreate]] depending on [[overcast]] and [[daytime | time of day]]. Colors will be desaturated during the night.
Module changes colors and brightness with [[ppEffectCreate]] depending on [[overcast]] and [[dayTime | time of day]]. Colors will be desaturated during the night.


=== Initialization===
=== Initialization===
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==== Optional parameters ====
==== Optional parameters ====
=====Set variables to module with desired values=====
===== Set variables to module with desired values =====


*'''intensity = <number>;''' - Intensity, range is probably from 0 to 1. Works backwards, 1 is lowest intensity.
*'''intensity = <number>;''' - Intensity, range is probably from 0 to 1. Works backwards, 1 is lowest intensity.

Latest revision as of 01:03, 13 July 2021


Arma 2: Operation Arrowhead

arma2oa 1.51.gif

Module changes colors and brightness with ppEffectCreate depending on overcast and time of day. Colors will be desaturated during the night.

Initialization

Startup

F7 > Environment - Colors

Optional parameters

Set variables to module with desired values
  • intensity = <number>; - Intensity, range is probably from 0 to 1. Works backwards, 1 is lowest intensity.
Example: this setvariable ["intensity",0.5];
Default value: 0.8

Take On Helicopters

TKOH 1.00.gif

Initializes default world specific post-process effects.

Module executes BIS_fnc_ambientPostprocess with default params.