Difference between revisions of "FXY File Format"

From Bohemia Interactive Community
Jump to navigation Jump to search
(work in progress)
m (relaesed for public ridicule)
Line 51: Line 51:
8bit - Brightness (all with 255 value - "white");
8bit - Brightness (all with 255 value - "white");
8bit - Alpha (255 for character, 0 for space);
8bit - Alpha (255 for character, 0 for space);
[[category:Operation Flashpoint: Addons]]
[[category:Operation Flashpoint: Modelling]]

Revision as of 22:34, 23 November 2006

bohemia interactive logo black.png
Disclaimer: This page describes internal undocumented structures of Bohemia Interactive software.

This page contains unofficial information.

Some usage of this information may constitute a violation of the rights of Bohemia Interactive and is in no way endorsed or recommended by Bohemia Interactive.

Bohemia Interactive is not willing to tolerate use of such tools if it contravenes any general licenses granted to end users of this community wiki or BI products.


BI engines use a limited set of bit mapped fonts developed by BI for the engine. They are bitmaps and each glyph within is treated as a texture.

A character set (such as Ascii) is a series of 'glyphs' (characters) where any one of these characters is always identified by the same index value. Eg, the letter A is always hex 41 and so on. Regardless of the font set employed, the character set within it, is set-in-concrete. Hex 41 always renders a glyph that 'looks like' the letter A. Be it bold, italic, or fills the entire screen, it is the letter 'A'.

The character set for all BI fonts approximates US-Ascii codepage 437.

A font set is a collection of displayable characters (termed glyphs) that have a common appearance. Eg all glyphs in THIS set are bold, or all the glyphs are italic, all the glyphs are Times Roman (seriffed).

Individual font sets exist for Tahoma, Garamond, and so on.

The glyphs within these sets, are contained in paa files. Generally, the entire font set = one, paa file.

And, because these are bitmapped fonts, eg fixed dimensions, non-scaleable, there are unique font sets, for, unique sizes.

For example, in Resistance engines, the popular Tahoma font is in three different font sets. 24 point, 36 point, 48 point.

A 'point' approximates 1/72th of an inch. Thus the Tahoma fonts available (for Resistance) are approximately a third, a half, and two thirds of an inch tall when displayed.


An fxy file is the 'character set' index. It is, the codepage.

An fxy file is implicitly associated with one or more paa files within the same folder. The fxy file is the header entry for these files, it describes the position in the paa file and the size to be rendered on screen, for a 'glyph'.

Association of files between fxy and paa is implicit. The CourierNewB64.fxy is implicitly associated with the CourierNewB64-xx.paa file(s). xx indicating one of several CourierNewB64 paa's.


The fxy is a contiguous series of 12 byte entries. Each entry can be described in the following struct

struct FxyEntry {
  ushort  AsciiCode;     // 0x41 = 'A'
  ushort  PaaFileNumber; // 01
  ushort  X,Y            // Top-left Corner of char on the texture in pels
  ushort  Width,Height;  // 10,14 in bytes.

PaaFileNumber -number of texture file: This is simply a convenience to allow large fonts to be spread across several paa's.

font name is "CourierNewB64" 
Fxy file is "CourierNewB64.fxy", 
First texture file is "CourierNewB64-01.paa", 
second is "CourierNewB64-02.paa". 

Paa files used for the font must be in 8080 format: (Alpha luminosity) 8bit - Brightness (all with 255 value - "white"); 8bit - Alpha (255 for character, 0 for space);