Garbage Collector – Arma 2

From Bohemia Interactive Community
Jump to navigation Jump to search
mNo edit summary
No edit summary
Line 1: Line 1:
{{Stub}}
[[Category:ArmA_2:_Editor_Modules]]
[[Category:ArmA_2:_Editor_Modules]]


Line 4: Line 6:


== Introduction ==
== Introduction ==
The Garbage Collector (GC) is a module that helps cleaning up dynamically created content. It is used by many other modules, since we cannot indefinately keep adding content while playing a mission. You may ''trash'' certain types of content and the module will remove it from the game in a hopefully smart way (for instance by removing a unit only when it is some distance away).
The '''Garbage Collector''' (GC) is a module that helps cleaning up dynamically created content. It is used by many other modules, since we cannot indefinately keep adding content while playing a mission. You may ''trash'' certain types of content and the module will remove it from the game in a hopefully smart way (for instance by removing a unit only when it is some distance away).
 
== Initialization==
=== Paths ===
Editor:
Modules (F7) > Garbage Collector
Data:
ca\modules\garbage_collector
 
=== Editor setup ===
*Add a unit to the Garbage Collector via
<code>a = [unit] execVM "ca\modules\garbage_collector\data\scripts\trashIt.sqf"</code>
You can refer to the Garbage Collector by BIS_GC.
 
== Behaviour ==
*Garbage Collector will check every 10 seconds if its queue is empty.
*It then processes the queue checking if these units are dead or not, and destroy them if they are.
*It checks if the player's group is not too close (< 500m) before effectively destroy the unit.

Revision as of 23:01, 3 November 2009

Template:Stub

Note: this page is a work-in-progress! More info to follow as soon as possible.

Introduction

The Garbage Collector (GC) is a module that helps cleaning up dynamically created content. It is used by many other modules, since we cannot indefinately keep adding content while playing a mission. You may trash certain types of content and the module will remove it from the game in a hopefully smart way (for instance by removing a unit only when it is some distance away).

Initialization

Paths

Editor:

Modules (F7) > Garbage Collector

Data:

ca\modules\garbage_collector

Editor setup

  • Add a unit to the Garbage Collector via

a = [unit] execVM "ca\modules\garbage_collector\data\scripts\trashIt.sqf" You can refer to the Garbage Collector by BIS_GC.

Behaviour

  • Garbage Collector will check every 10 seconds if its queue is empty.
  • It then processes the queue checking if these units are dead or not, and destroy them if they are.
  • It checks if the player's group is not too close (< 500m) before effectively destroy the unit.