Magic Variables: Difference between revisions
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'''Magic variables''' are engine-maintained [[Variables|variables]] that serve a specific purpose within a given scope and are often used by the engine to push data to a given [[Script (File)|script]] or [[Code|code]] fragment.<br>They are usually no longer present after leaving the scope (e.g. after code execution or after a [[forEach]] statement). | |||
=== | {{Cfg ref|start}} | ||
{{Cfg ref|abc}} | |||
==== _this ==== | |||
Is used to make arguments of a script call ([[call]], [[exec]], [[execVM]], [[spawn]]) visible and accessible to the script. | |||
==== _x ==== | |||
*In the | Represents the current element during a loop with: [[apply]], [[count]], [[configClasses]], [[configProperties]], [[findIf]], [[forEach]], [[select]]. | ||
{{ArgTitle|_exception|4|{{GVI|arma|1.00}}}} | |||
[[Exception handling]] using a [[try]]-[[catch]] statement declares this variable which contains details about the [[throw|thrown]] exception in the try block. | |||
==== _forEachIndex ==== | |||
Represents the (zero-based) index of a [[forEach]] [[#x|_x]] element. | |||
{{ArgTitle|_thisEventHandler|4|{{GVI|arma3|1.54}}}} | |||
The index for Event Handlers added with [[addEventHandler]], [[addMPEventHandler]] or [[addMissionEventHandler]]. | |||
{{ArgTitle|_thisFSM|4|{{GVI|arma3|1.54}}}} | |||
The [[FSM]] id for FSMs executed with [[execFSM]]. | |||
{{ArgTitle|_thisScript|4|{{GVI|arma3|1.54}}}} | |||
The [[call|called]] or [[spawn|spawned]] [[Script (Handle)|script handle]] from within itself. | |||
==== _time ==== | |||
'''[[SQS]] ONLY.''' The time elapsed since the script started running. | |||
{{ArgTitle|_fnc_scriptName|4|{{GVI|arma3|1.00}}}} | |||
{{note|not engine-maintained, but added by functions_f/'''initFunctions.sqf''' script – see [[scriptName]]}} | |||
From within a [[:Category:Functions|Function]], the '''TAG_fnc_functionName''' function name as string (e.g. "myTag_fnc_myFunction") | |||
{{ArgTitle|_fnc_scriptNameParent|4|{{GVI|arma3|1.00}}}} | |||
{{note|not engine-maintained, but added by functions_f/'''initFunctions.sqf''' script – see [[scriptName]]}} | |||
From within a [[:Category:Functions|Function]], name of the function that called the current one ([[#fnc_scriptName|_fnc_scriptName]] used when not defined) | |||
==== this ==== | |||
* '''In Addons' config files''' (e.g. UserActions, onInit, etc.): The object the entry belongs to | |||
* '''In Dialogs''': The player unit that activated control (e.g. via mouseEnter). [[false]] if non-activated | |||
* '''In Object's "Init" line:''' The object the init line belongs to | |||
* '''In Triggers''' | |||
** ''"Condition" line'': The [[Boolean]] return value of the [[Mission Editor: Triggers|trigger]]'s conditions (e.g. "East Not Present" etc) | |||
** ''"On Activation/Deactivation" line'': Seems to always return false | |||
* '''In Waypoints''' | |||
** ''"Condition" or "On Activation/Deactivation" line'': The group leader that completed the respective waypoint (or driver, if waypoint is assigned to a vehicle) | |||
==== thisList ==== | |||
[[Variables|Variable]] defined by [[Triggers]] and [[Waypoints]]: | |||
* Triggers: | |||
** accessible within the '''Condition''', '''On Activation''' or '''On Deactivation''' script | |||
** defines an array of objects that have been detected by the trigger (same as what is returned by the [[list]] command) | |||
** '''thisList''' in a trigger's '''On Deactivation''' field seems to be undefined, and should not be used. It will either return an empty array, or possibly the contents of a different trigger. | |||
* Waypoints: | |||
** accessible within the '''Condition''' or '''On Activation''' script | |||
** defines an array containing all group members that completed the respective waypoint | |||
==== thisTrigger ==== | |||
Refers to the [[Triggers|trigger]] object itself - accessible within the '''Condition''', '''On Activation''' or '''On Deactivation''' script. | |||
{{Cfg ref|end}} | |||
[[Category: Scripting Topics]] | |||
[[Category: Operation Flashpoint: Editing]] | |||
[[Category: ArmA: Editing]] | |||
[[Category: Arma 2: Editing]] | |||
[[Category: Arma 3: Editing]] |
Revision as of 14:02, 20 June 2020
Magic variables are engine-maintained variables that serve a specific purpose within a given scope and are often used by the engine to push data to a given script or code fragment.
They are usually no longer present after leaving the scope (e.g. after code execution or after a forEach statement).
Template:Cfg ref
Template:Cfg ref
_this
Is used to make arguments of a script call (call, exec, execVM, spawn) visible and accessible to the script.
_x
Represents the current element during a loop with: apply, count, configClasses, configProperties, findIf, forEach, select.
Exception handling using a try-catch statement declares this variable which contains details about the thrown exception in the try block.
_forEachIndex
Represents the (zero-based) index of a forEach _x element.
4
The index for Event Handlers added with addEventHandler, addMPEventHandler or addMissionEventHandler.
4
The FSM id for FSMs executed with execFSM.
4
The called or spawned script handle from within itself.
_time
SQS ONLY. The time elapsed since the script started running.
4
Template:note From within a Function, the TAG_fnc_functionName function name as string (e.g. "myTag_fnc_myFunction")
4
Template:note From within a Function, name of the function that called the current one (_fnc_scriptName used when not defined)
this
- In Addons' config files (e.g. UserActions, onInit, etc.): The object the entry belongs to
- In Dialogs: The player unit that activated control (e.g. via mouseEnter). false if non-activated
- In Object's "Init" line: The object the init line belongs to
- In Triggers
- In Waypoints
- "Condition" or "On Activation/Deactivation" line: The group leader that completed the respective waypoint (or driver, if waypoint is assigned to a vehicle)
thisList
Variable defined by Triggers and Waypoints:
- Triggers:
- accessible within the Condition, On Activation or On Deactivation script
- defines an array of objects that have been detected by the trigger (same as what is returned by the list command)
- thisList in a trigger's On Deactivation field seems to be undefined, and should not be used. It will either return an empty array, or possibly the contents of a different trigger.
- Waypoints:
- accessible within the Condition or On Activation script
- defines an array containing all group members that completed the respective waypoint
thisTrigger
Refers to the trigger object itself - accessible within the Condition, On Activation or On Deactivation script.