Mission.sqm: Difference between revisions

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If you are unsure of your addons you can ask community members for assistance, they will always be happy to help you track down missing addons.
If you are unsure of your addons you can ask community members for assistance, they will always be happy to help you track down missing addons.


Here is the BIS missing addons thread on their official forum.
Here is the BIS missing addons thread on their official forum.<br>
http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi?s=9d83a6c2f411b2b986cc0346e7394107;act=ST;f=55;t=26978
http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi?s=9d83a6c2f411b2b986cc0346e7394107;act=ST;f=55;t=26978

Revision as of 01:10, 28 May 2006


Once you have completed your new mission it's always good practice to check the Mission.sqm to remind yourself of what addons you used to make it. They will all be listed but they may not have the name you might expect them to.

Example: class Mission { addOns[]= { "MTYDC3", "sebnam_a", "sebnam_wp", "sebnam_nv" }; addOnsAuto[]= { "MTYDC3", "sebnam_a", "sebnam_nv" };

If you are unsure of your addons you can ask community members for assistance, they will always be happy to help you track down missing addons.

Here is the BIS missing addons thread on their official forum.
http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi?s=9d83a6c2f411b2b986cc0346e7394107;act=ST;f=55;t=26978