Modelling: Difference between revisions

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[[Category: Addons]]
Information on modelling and about the models used in the various Bohemia Interactive games can be viewed at the links below.
Flashpoint has a range of vehicles and other models available. Bohemia interactive have created their own modelling tool called [http://www.flashpoint1985.com/breathe/ Oxygen] (or O² for short), and a previewer called [http://www.flashpoint1985.com/breathe/ Buldozer].


===Basic information===
[[:Category:ArmA: Addon Editing|Armed Assault: Addon Editing]]


Model detail in Flashpoint has practically no limits, but for the sake of making your fps counter display at least two digits, staying under 5000 polygons is advisable.
[[:Category:ArmA:_Modelling|Armed Assault: Modelling]]


No model in OFP can have more then 32767 faces or 32767 vertices. Vertices somewhat correspond to O2 points, but there are usually more vertices than points due to different UV mapping or normals.
[[Mondkalb's Addon Tutorial]]


Flashpoint uses a "LOD" (Level of Detail) system. This comes down to units at larger range having less detailed models. The LODs have to be created manually. Lods are also used for other purposes, such as identifying solid mass, walkable areas, hitzones, shadow, and more.
[[:Category:Operation Flashpoint: Modelling|Operation Flashpoint: Modelling]]


Flashpoint uses textures that are '''*^²''' , such as 32, 64, 128... up to 4096. Commonly, 512 and 1024 textures are used. An addonmaker should attempt to use as few textures as possible.
[[:Category:Operation Flashpoint Elite: Modelling|Operation Flashpoint Elite: Modelling]]
 
[[Category:Community Wiki]]

Revision as of 07:11, 22 August 2012

Information on modelling and about the models used in the various Bohemia Interactive games can be viewed at the links below.

Armed Assault: Addon Editing

Armed Assault: Modelling

Mondkalb's Addon Tutorial

Operation Flashpoint: Modelling

Operation Flashpoint Elite: Modelling