Module Name |
Category |
Addon |
Function |
Description
|
Hide Terrain Objects
|
Environment
|
Arma 3
|
BIS_fnc_moduleHideTerrainObjects
|
|
Edit Terrain Object
|
Environment
|
Arma 3
|
BIS_fnc_moduleEditTerrainObject
|
|
Timeline
|
Keyframe Animation
|
Arma 3
|
|
|
Rich Curve
|
Keyframe Animation
|
Arma 3
|
|
|
Rich Curve Key
|
Keyframe Animation
|
Arma 3
|
|
|
Rich Curve Key Control Point
|
Keyframe Animation
|
Arma 3
|
|
|
Camera
|
Keyframe Animation
|
Arma 3
|
|
|
Smoke Grenade
|
Effects
|
Arma 3
|
BIS_fnc_moduleGrenade
|
Create a smoke shell.
|
Chem light
|
Effects
|
Arma 3
|
BIS_fnc_moduleGrenade
|
Create a chem light.
|
Tracers
|
Effects
|
Arma 3
|
BIS_fnc_moduleTracers
|
Shoot tracers upwards to create an illusion of battle.
|
Plankton
|
Effects
|
Arma 3
|
BIS_fnc_moduleEffectsEmitterCreator
|
Plankton module creates an underwater plankton effect around player.
|
Bubbles
|
Effects
|
Arma 3
|
BIS_fnc_moduleEffectsEmitterCreator
|
Creates underwater bubbles on position of the module. Unless you set the position of the module manually (via script commands), bubbles will be created at the bottom.
|
Cartridges
|
Effects
|
Arma 3
|
BIS_fnc_moduleEffectsEmitterCreator
|
Creates empty cartridges on the position of the module.
|
Smoke
|
Effects
|
Arma 3
|
BIS_fnc_moduleEffectsEmitterCreator
|
Creates smoke on a position of the module.
|
Fire
|
Effects
|
Arma 3
|
BIS_fnc_moduleEffectsEmitterCreator
|
Creates fire on a position of the module.
|
Date
|
Events
|
Arma 3
|
BIS_fnc_moduleDate
|
Set mission date.
|
Weather
|
Environment
|
Arma 3
|
BIS_fnc_moduleWeather
|
Set mission weather. Certain changes can take some time to appear.
|
Save Game
|
Events
|
Arma 3
|
BIS_fnc_moduleSaveGame
|
Set the mission progress. Will replace the previous automatic save. User save won't be affected.
|
Radio Chat
|
Events
|
Arma 3
|
BIS_fnc_moduleChat
|
Show a chat message.
|
Volume
|
Events
|
Arma 3
|
BIS_fnc_moduleVolume
|
Set mission sound/music volume. Changes won't affect user options.
|
Generic radio message
|
Events
|
Arma 3
|
BIS_fnc_moduleGenericRadio
|
Show a chat message.
|
Set Callsign
|
Group Modifiers
|
Arma 3
|
BIS_fnc_moduleGroupID
|
Assign group callsign. Each group has to have a unique callsign - assigning an existing one will remove it from the group which used it previously.
|
Combat Get In
|
Group Modifiers
|
Arma 3
|
BIS_fnc_moduleCombatGetIn
|
|
High Command - Commander
|
Others
|
Arma 3
|
|
Set person as a high commander, giving him an ability to control whole groups.
|
Skip time
|
Environment
|
Arma 3
|
BIS_fnc_moduleSkiptime
|
Skip mission time.
|
Create Task
|
Intel
|
Arma 3
|
BIS_fnc_ModuleTaskCreate
|
Add a task to synced objects or to larger pool of units.
|
Set Task Description
|
Intel
|
Arma 3
|
BIS_fnc_ModuleTaskSetDescription
|
Set task description.
|
Set Task Destination
|
Intel
|
Arma 3
|
BIS_fnc_ModuleTaskSetDestination
|
Set task destination.
|
Set Task State
|
Intel
|
Arma 3
|
BIS_fnc_ModuleTaskSetState
|
Set task state.
|
Create Diary Record
|
Intel
|
Arma 3
|
BIS_fnc_moduleCreateDiaryRecord
|
Create a diary record for synced objects or for larger a pool of units.
|
Headquarters Entity
|
Intel
|
Arma 3
|
BIS_fnc_moduleHQ
|
Virtual headquarters unit which can be used for playing radio messages.
|
Military Symbols
|
Others
|
Arma 3
|
|
|
Zone Restriction
|
Others
|
Arma 3
|
BIS_fnc_moduleZoneRestriction
|
Set punishment for leaving the Area of Operation.
|
Trident
|
Others
|
Arma 3
|
BIS_fnc_moduleTrident
|
Set diplomacy options. When involved sides start killing each other, they won't be punished by a negative rating. Once too many kills are reached, the sides will turn hostile.
|
Unlock Object
|
Others
|
Arma 3
|
BIS_fnc_moduleUnlockObject
|
Unlock addons of synced objects for the curator. E.g., when synced to a BLUFOR soldier, all BLUFOR soldiers will be unlocked, because they belong to the same addon.
|
Unlock Area
|
Others
|
Arma 3
|
BIS_fnc_moduleUnlockArea
|
Unlock area for curator unit spawning.
|
Friendly Fire
|
Others
|
Arma 3
|
BIS_fnc_moduleFriendlyFire
|
Set punishment for killing friendly units.
|
Sector
|
Multiplayer
|
Arma 3
|
BIS_fnc_moduleSector
|
|
Respawn Position
|
Multiplayer
|
Arma 3
|
BIS_fnc_moduleRespawnPosition
|
Add a respawn position.
|
Vehicle Respawn
|
Multiplayer
|
Arma 3
|
BIS_fnc_moduleRespawnVehicle
|
Set vehicle respawn parameters.
|
Show / Hide
|
Object Modifiers
|
Arma 3
|
BIS_fnc_moduleShowHide
|
Show/hide synced objects. They will become invisible and their simulation will be disabled.
|
Set Position / Rotation
|
Object Modifiers
|
Arma 3
|
BIS_fnc_modulePositioning
|
Set position and rotation of synced objects.
|
Set Skill
|
Object Modifiers
|
Arma 3
|
BIS_fnc_moduleSkill
|
Set AI skill of synced objects. Has no effect on players.
|
Set Character Damage
|
Object Modifiers
|
Arma 3
|
BIS_fnc_moduleHealth
|
Set damage of synced persons.
|
Set Vehicle Damage
|
Object Modifiers
|
Arma 3
|
BIS_fnc_moduleDamage
|
Set damage of synced vehicles.
|
Set Vehicle Fuel
|
Object Modifiers
|
Arma 3
|
BIS_fnc_moduleFuel
|
Set fuel of synced vehicles.
|
Set Ammo
|
Object Modifiers
|
Arma 3
|
BIS_fnc_moduleAmmo
|
Set total ammo of synced objects. Affects only ammo of their weapons, not ammo carried in cargo space (e.g., ammo boxes).
|
Set Mode
|
Object Modifiers
|
Arma 3
|
BIS_fnc_moduleMode
|
Set behavior pattern of synced objects.
|
Set Rank
|
Object Modifiers
|
Arma 3
|
BIS_fnc_moduleRank
|
Set military rank of synced objects.
|
Set AI Mode
|
Object Modifiers
|
Arma 3
|
BIS_fnc_moduleAI
|
Enable/disable AI modes.
|
Add Rating / Score
|
Object Modifiers
|
Arma 3
|
BIS_fnc_moduleRating
|
Add rating to synced objects. Rating is automatically awarded for killed enemies and players can see it in the debriefing screen. Shooting friendlies will lead to a negative rating and turning hostile to your own units.
|
Open / Close Doors
|
Object Modifiers
|
Arma 3
|
BIS_fnc_moduleDoorOpen
|
Open/close door of synced objects.
|
Simulation Manager
|
Object Modifiers
|
Arma 3
|
BIS_fnc_moduleSimulationManager
|
Keep all AI units disabled until someone from the player's group gets near.
|
Open Strategic Map
|
Strategic
|
Arma 3
|
BIS_fnc_moduleStrategicMapOpen
|
Open a strategic map.
|
Support Requester
|
Supports
|
Arma 3
|
BIS_fnc_moduleSupportsInitRequester
|
Supports framework. A support requester unit has to be synchronized with the Requester module. The Requester module has to be synchronized with Provider module(s). A Provider module has to be synchronized with a support provider unit(s), unless a Virtual Provider module is used.
|
Posters
|
Others
|
Arma 3
|
BIS_fnc_modulePoster
|
Creates posters and leafets on walls of buildings. Those buildings are made indestructible.
|
Animals
|
Others
|
Arma 3 Zeus
|
BIS_fnc_moduleAnimals
|
Creates a group of animals and handles their basic behavior. Deleting the module will delete the animals as well.
|
Close Air Support (CAS)
|
Effects
|
Arma 3 Zeus
|
BIS_fnc_moduleCAS
|
Send an air strike on the module position. It will take a few seconds before the plane arrives at the module’s position. Unless it's destroyed, it will be deleted after flying away.
|
Game Master
|
Zeus
|
Arma 3 Zeus
|
BIS_fnc_moduleCurator
|
Zeus logic which provides access to the 3D real-time editor.
|
Manage Addons
|
Zeus
|
Arma 3 Zeus
|
BIS_fnc_moduleCuratorAddAddons
|
Manage addons (i.e. object packs) available to Zeus.
|
Manage Resources
|
Zeus
|
Arma 3 Zeus
|
BIS_fnc_moduleCuratorAddPoints
|
Add or subtract resources available to Zeus. They are required for placing or editing objects.
|
Add Editing Area
|
Zeus
|
Arma 3 Zeus
|
BIS_fnc_moduleCuratorAddEditingArea
|
Add an area inside of which Zeus is allowed to place or edit objects.
|
Restrict Editing Around Players
|
Zeus
|
Arma 3 Zeus
|
BIS_fnc_moduleCuratorAddEditingAreaPlayers
|
|
Set Editing Area Type
|
Zeus
|
Arma 3 Zeus
|
BIS_fnc_moduleCuratorSetEditingAreaType
|
Set whether editing in all editing areas is allowed or restricted.
|
Add Camera Area
|
Zeus
|
Arma 3 Zeus
|
BIS_fnc_moduleCuratorAddCameraArea
|
Add an area inside of which Zeus can move with the camera.
|
Set Camera Position
|
Zeus
|
Arma 3 Zeus
|
BIS_fnc_moduleCuratorSetCamera
|
Move the Zeus camera to the module position.
|
Add Editable Objects
|
Zeus
|
Arma 3 Zeus
|
BIS_fnc_moduleCuratorAddEditableObjects
|
Add objects which Zeus can edit.
|
Set Editing Costs
|
Zeus
|
Arma 3 Zeus
|
BIS_fnc_moduleCuratorSetCoefs
|
Set coefficients for operations Zeus can perform. The object cost is multiplied by these. Use a large negative value (e.g. -1e10) to disable the operation.
|
Set Costs (Default)
|
Zeus
|
Arma 3 Zeus
|
BIS_fnc_moduleCuratorSetCostsDefault
|
|
Set Costs (Side)
|
Zeus
|
Arma 3 Zeus
|
BIS_fnc_moduleCuratorSetCostsSide
|
Simplified definition of object costs. Can be combined with other "Set Costs" modules (e.g., cost of a BLUFOR soldier can be defined by "Set Costs - Sides" and "Set Costs - Soldiers & Vehicles" module. All matching values are multiplied together).
|
Set Costs - Soldiers & Vehicles
|
Zeus
|
Arma 3 Zeus
|
BIS_fnc_moduleCuratorSetCostsVehicleClass
|
Simplified definition of object costs. Can be combined with other "Set Costs" modules (e.g., cost of a BLUFOR soldier can be defined by "Set Costs - Sides" and "Set Costs - Soldiers & Vehicles" module. All matching values are multiplied together).
|
Add Icon
|
Zeus
|
Arma 3 Zeus
|
BIS_fnc_moduleCuratorAddIcon
|
Show icon visible only to a specific Zeus.
|
Set Attributes - Objects
|
Zeus
|
Arma 3 Zeus
|
BIS_fnc_moduleCuratorSetAttributes
|
Set which attributes are available for objects. The attribute window is accessed when Zeus double-clicks LMB on an object.
|
Post-Process
|
Environment
|
Arma 3 Zeus
|
BIS_fnc_modulePostprocess
|
Set a scene Post-Processing effect (e.g. color correction or film grain)
|
IR Grenade
|
Effects
|
Arma 3 Zeus
|
BIS_fnc_moduleGrenade
|
|
Time Acceleration
|
Environment
|
Arma 3 Zeus
|
BIS_fnc_moduleTimeMultiplier
|
|
Flare
|
Effects
|
Arma 3 Zeus
|
BIS_fnc_moduleProjectile
|
Creates a signal flare on the module position (visible only at night).
|
End Scenario
|
Scenario Flow
|
Arma 3 Zeus
|
BIS_fnc_moduleEndMission
|
End the scenario for all players.
|
Scenario Name
|
Scenario Flow
|
Arma 3 Zeus
|
BIS_fnc_moduleMissionName
|
Set the scenario name. It's shown to every player upon joining and after each respawn.
|
Zeus Lightning Bolt
|
Zeus
|
Arma 3 Zeus
|
BIS_fnc_moduleLightning
|
Creates a lightning strike powerful enough to destroy an object where it impacts.
|
Cover Map
|
Others
|
Arma 3 Zeus
|
BIS_fnc_moduleCoverMap
|
Highlight an Area of Operations in the map by enclosing it and covering the unused part.
|
Create Radio Channel
|
Others
|
Arma 3 Zeus
|
BIS_fnc_moduleRadioChannelCreate
|
Creates a custom radio channel for the given sides / Zeus players.
|
Zone Protection
|
Scenario Flow
|
Arma 3 Zeus
|
BIS_fnc_moduleZoneProtection
|
Prevents players from entering the given area.
|
Countdown
|
Scenario Flow
|
Arma 3 Zeus
|
BIS_fnc_moduleCountdown
|
|
Respawn Tickets
|
Scenario Flow
|
Arma 3 Zeus
|
BIS_fnc_moduleRespawnTickets
|
Set the number of respawn tickets available to each side.
|
Bleed Tickets
|
Scenario Flow
|
Arma 3 Zeus
|
BIS_fnc_moduleBleedTickets
|
Allow ticket bleeding when one side is holding the majority of sectors.
|
Ordnance
|
Effects
|
Arma 3 Zeus
|
BIS_fnc_moduleProjectile
|
Create an artillery shell on the module position. It will take a few seconds until it hits the ground.
|
Spawn AI
|
Others
|
Arma 3 Helicopters
|
BIS_fnc_moduleSpawnAI
|
|
Spawn AI: Spawnpoint
|
Others
|
Arma 3 Helicopters
|
BIS_fnc_moduleSpawnAIPoint
|
|
Spawn AI: Sector Tactic
|
Others
|
Arma 3 Helicopters
|
BIS_fnc_moduleSpawnAISectorTactic
|
|
Spawn AI: Options
|
Others
|
Arma 3 Helicopters
|
BIS_fnc_moduleSpawnAIOptions
|
|
Sling Load
|
Others
|
Arma 3 Helicopters
|
BIS_fnc_moduleSlingload
|
|
EndGame Objectives Instance
|
Objectives
|
Arma 3 Marksmen
|
BIS_fnc_moduleHvtObjectives
|
|
End Game Simple Objective
|
Objectives
|
Arma 3 Marksmen
|
BIS_fnc_moduleHvtObjectives
|
|
End Game Start Game Objective
|
Objectives
|
Arma 3 Marksmen
|
BIS_fnc_moduleHvtObjectives
|
|
End Game - End Game Objective
|
Objectives
|
Arma 3 Marksmen
|
BIS_fnc_moduleHvtObjectives
|
|
Combat Patrol Init
|
Combat Patrol
|
Arma 3 Malden
|
BIS_fnc_CPInit
|
Initializes the Combat Patrol mode upon scenario start.
|
Combat Patrol Location Add
|
Combat Patrol
|
Arma 3 Malden
|
|
Adds a new selectable location to the map.
|
Combat Patrol Location Remove
|
Combat Patrol
|
Arma 3 Malden
|
|
Removes the nearest location in a 1000m radius from the map selection.
|
Combat Patrol Location Reposition
|
Combat Patrol
|
Arma 3 Malden
|
|
Moves the nearest location in a 1000m radius to this module's position.
|
Combat Patrol Azimuth Blacklist
|
Combat Patrol
|
Arma 3 Malden
|
|
Blacklists the nearest location's in a 1000m radius azimuth range so it can't be used for the starting / ending position or reinforcements spawning point.
|
Civilian Presence
|
Ambient
|
Arma 3 Tac-Ops
|
BIS_fnc_moduleCivilianPresence
|
|
Civilian Presence Spawnpoint
|
Ambient
|
Arma 3 Tac-Ops
|
BIS_fnc_moduleCivilianPresenceUnit
|
|
Civilian Presence Position
|
Ambient
|
Arma 3 Tac-Ops
|
BIS_fnc_moduleCivilianPresenceSafeSpot
|
|
Vanguard: Starting Area
|
Gameplay Modes
|
Arma 3 Tanks
|
BIS_fnc_moduleVanguardFob
|
|
Vanguard: Score Persistence
|
Gameplay Modes
|
Arma 3 Tanks
|
BIS_fnc_moduleVanguardScorePersistence
|
|
Vanguard: Objective Area
|
Gameplay Modes
|
Arma 3 Tanks
|
BIS_fnc_moduleVanguardObjective
|
|