Named Selection: Difference between revisions

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(no empty Named Selections)
m (Text replacement - "{{KeyboardShortcut" to "{{Controls")
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[[Category:Operation Flashpoint: Modelling]]
[[Image:NamedSelection.gif|right]]
[[Image:NamedSelection.gif|right]]
Some objects or vertexes need to be named in order for them to work properly.
Some objects or vertexes need to be named in order for them to work properly.


This is done in the 'Named Selection' window (Alt-L).
This is done in the 'Named Selection' window ({{Controls|Alt|L}}).


Standard objects like wheels, lights, etc. must be defined by their official [[Translations | Czech names]].<br>  
Standard objects like wheels, lights, etc. must be defined by their official [[ArmA: Armed Assault: Selection Translations|Czech names]].<br>  
User defined objects (for animations, for example) can be named anything.
User defined objects (for animations, for example) can be named anything.


There should be no Named Selections in the [[LOD#.3Cresolution.3E | Resolution LOD]] that are empty (contain no vertexes), as that might cause the game to crash once the model becomes visible.
 
{{GameCategory|ofp|Modelling}}
{{GameCategory|arma1|Modelling}}

Revision as of 12:48, 20 December 2021

NamedSelection.gif

Some objects or vertexes need to be named in order for them to work properly.

This is done in the 'Named Selection' window (Alt + L).

Standard objects like wheels, lights, etc. must be defined by their official Czech names.
User defined objects (for animations, for example) can be named anything.