Named Selection: Difference between revisions

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(moved part about empty selections to ResLOD)
m (Text replacement - "{{KeyboardShortcut" to "{{Controls")
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[[Category:Operation Flashpoint: Modelling]]
[[Image:NamedSelection.gif|right]]
[[Image:NamedSelection.gif|right]]
Some objects or vertexes need to be named in order for them to work properly.
Some objects or vertexes need to be named in order for them to work properly.


This is done in the 'Named Selection' window (Alt-L).
This is done in the 'Named Selection' window ({{Controls|Alt|L}}).


Standard objects like wheels, lights, etc. must be defined by their official [[Translations | Czech names]].<br>  
Standard objects like wheels, lights, etc. must be defined by their official [[ArmA: Armed Assault: Selection Translations|Czech names]].<br>  
User defined objects (for animations, for example) can be named anything.
User defined objects (for animations, for example) can be named anything.
{{GameCategory|ofp|Modelling}}
{{GameCategory|arma1|Modelling}}

Revision as of 12:48, 20 December 2021

NamedSelection.gif

Some objects or vertexes need to be named in order for them to work properly.

This is done in the 'Named Selection' window (Alt + L).

Standard objects like wheels, lights, etc. must be defined by their official Czech names.
User defined objects (for animations, for example) can be named anything.